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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-06-04
Add support for focus awareness
Fredia Huya-Kouadio
2020-05-27
Validate that `Use Custom Build` is enabled when `Plugins` are selected
Fredia Huya-Kouadio
2020-05-25
Stop ignoring hidden files and directories in the `assets` directory
Fredia Huya-Kouadio
2020-05-17
Implementation of the Godot Android Plugin configuration file
Fredia Huya-Kouadio
2020-05-10
Android: Migrate deprecated support library to AndroidX
thebestnom
2020-04-23
Fix Android templates size regression
Fredia Huya-Kouadio
2020-04-14
Android: Bump build tools to 29.0.3
Rémi Verschelde
2020-04-10
Merge pull request #37256 from m4gr3d/add_custom_build_gradle_settings
Rémi Verschelde
2020-04-07
Update Android custom template build configuration.
fhuya
2020-04-02
Android: Downgrade gradle plugin to 3.5.3
Rémi Verschelde
2020-03-08
Enable Android studio debugger.
fhuya
2020-03-06
Trim the whitespace around the plugins names.
fhuya
2020-03-05
Re-architecture of the Godot Android plugin.
fhuya
2020-03-05
Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) ...
fhuya
2020-03-04
Miscellaneous cleanup for the Android codebase:
fhuya
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-01-27
Address crash caused by missing dependency.
fhuya
2020-01-27
Address crash caused by missing dependency.
fhuya
2020-01-14
Add support for Android adaptive icons.
Bruno Lourenço
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-30
Replace the android.defaultConfig.applicationId in build.gradle with the pack...
fhuya
2019-10-03
Android: Fix manifest parsing and APK names in export code
Rémi Verschelde
2019-09-24
Fix copyright headers and style issues
Rémi Verschelde
2019-09-04
Split the Android platform java logic into an Android library module (`lib`) ...
fhuya