Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-11-22 | Update gradle build files to automatically perform signing and zipalign ↵ | Fredia Huya-Kouadio | |
tasks for custom builds. | |||
2020-10-29 | Add a separate `nativeSrcsConfigs` module to handle Android Studio ↵ | Fredia Huya-Kouadio | |
constraints for native code editor support. | |||
2020-10-28 | Update the gradle plugins | Fredia Huya-Kouadio | |
2020-10-27 | Implement OS.get_window_safe_area() for Android | Mark Riedesel | |
2020-08-19 | Fix splash screen loading on Android | Fredia Huya-Kouadio | |
2020-08-05 | Add 'Export App Bundle' to Android Export Options | Aman Jain | |
2020-07-24 | Write an AndroidManifest.xml file to be merged with app module's manifest. | Aman Jain | |
2020-07-15 | Create strings.xml files in the gradle project to handle localization | Aman Jain | |
2020-06-27 | Fix the logic to enable focus awareness | Fredia Huya-Kouadio | |
2020-06-25 | Enable the ability to use Godot as a subview within an Android app | Fredia Huya-Kouadio | |
2020-06-04 | Add support for focus awareness | Fredia Huya-Kouadio | |
2020-05-27 | Validate that `Use Custom Build` is enabled when `Plugins` are selected | Fredia Huya-Kouadio | |
Remove `GodotPayment` from the default build template | |||
2020-05-25 | Stop ignoring hidden files and directories in the `assets` directory | Fredia Huya-Kouadio | |
2020-05-17 | Implementation of the Godot Android Plugin configuration file | Fredia Huya-Kouadio | |
2020-05-10 | Android: Migrate deprecated support library to AndroidX | thebestnom | |
2020-04-23 | Fix Android templates size regression | Fredia Huya-Kouadio | |
The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped. Since the change is only needed for development (debugging) purposes, it's commented out by default. | |||
2020-04-14 | Android: Bump build tools to 29.0.3 | Rémi Verschelde | |
2020-04-10 | Merge pull request #37256 from m4gr3d/add_custom_build_gradle_settings | Rémi Verschelde | |
Update Android custom template build configuration | |||
2020-04-07 | Update Android custom template build configuration. | fhuya | |
2020-04-02 | Android: Downgrade gradle plugin to 3.5.3 | Rémi Verschelde | |
With the NDK installed locally, gradle plugin 3.6.0 seems to enforce a specific older NDK version, and will fail building if you don't have it installed with: ``` No version of NDK matched the requested version 20.0.5594570. Versions available locally: 21.0.6113669 ``` Upstream issue: https://github.com/gradle/gradle/issues/12440 | |||
2020-03-08 | Enable Android studio debugger. | fhuya | |
2020-03-06 | Trim the whitespace around the plugins names. | fhuya | |
2020-03-05 | Re-architecture of the Godot Android plugin. | fhuya | |
2020-03-05 | Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) ↵ | fhuya | |
and its accompanying components. The implementation is meant to be extended and updated in order to integrate it with the existing Godot java and native codebase. | |||
2020-03-04 | Miscellaneous cleanup for the Android codebase: | fhuya | |
- update gradle plugins versions - add formatting rules for AndroidManifest and gradle build files - cleanup java_godot_lib_jni Note: logic was mostly moved around and no new logic/functionality was added. | |||
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde | |
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs! | |||
2020-01-27 | Address crash caused by missing dependency. | fhuya | |
2020-01-27 | Address crash caused by missing dependency. | fhuya | |
2020-01-14 | Add support for Android adaptive icons. | Bruno Lourenço | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-30 | Replace the android.defaultConfig.applicationId in build.gradle with the ↵ | fhuya | |
package/unique_name. | |||
2019-10-03 | Android: Fix manifest parsing and APK names in export code | Rémi Verschelde | |
A better fix would be to make Godot's export code properly parse the tag over multiple lines (and maybe even use XMLParser instead of doing it ad-hoc?). As for the APK names, we could alternatively pick the first .apk found in the `debug` and `release` folders without expecting a specific name. Fixes #32414. | |||
2019-09-24 | Fix copyright headers and style issues | Rémi Verschelde | |
2019-09-04 | Split the Android platform java logic into an Android library module (`lib`) ↵ | fhuya | |
and an application module (`app`). The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip'). |