Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-05 | Add full support for Android scoped storage. | Fredia Huya-Kouadio | |
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer. This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately. | |||
2022-06-25 | Upgrade Android NDK to r23 LTS | Marcel Admiraal | |
2022-06-23 | Update android:targetSdkVersion from 30 to 31 | Gustavo Maciel | |
Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes. Read more here: https://developer.android.com/google/play/requirements/target-sdk | |||
2022-06-01 | Merge pull request #61579 from madmiraal/android-kotlin-java-version | Rémi Verschelde | |
Ensure Android Java and Kotlin compile to the same version | |||
2022-06-01 | Ensure Android Java and Kotlin compile to the same version | Marcel Admiraal | |
2022-05-31 | Misc editor tweaks and polishes: | Fredia Huya-Kouadio | |
- Using a bucketized approach to select the editor scale in order to avoid too high values - Add default app dimensions: used on Android devices with free floating app windows to set the default app frame - Add ability to launch the Game window in an adjacent frame when in multi window mode | |||
2022-05-27 | Only use Android fullscreen theme for splash screen | Marcel Admiraal | |
2022-04-27 | Update Meta hand tracking version | Fredy Huya-Kouadio | |
https://developer.oculus.com/blog/presence-platforms-hand-tracking-api-gets-an-upgrade/ | |||
2022-03-28 | Android port of the Godot Editor | Fredy Huya-Kouadio | |
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com> | |||
2022-03-14 | Setup logic to publish the Godot Android library to MavenCentral | Fredia Huya-Kouadio | |
2022-01-26 | Fix XR Android manifest metadata | Fredia Huya-Kouadio | |
- Adds the parameters for supported Meta devices, which is required to access some device specific capabilities - Remove the 'com.samsung.android.vr.application.mode' metadata | |||
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-09 | Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_master | Rémi Verschelde | |
2021-12-09 | Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_master | Rémi Verschelde | |
2021-12-09 | Add support for configuring the xr hand tracking frequency mode | ne0fhyk | |
2021-12-09 | Enable configuration of the `android:excludeFromRecents` activity attribute. | Fredia Huya-Kouadio | |
2021-12-08 | Add configs to specify the min and target sdk versions. | Fredia Huya-Kouadio | |
2021-11-20 | Add support for OpenXR export configurations. | Fredia Huya-Kouadio | |
2021-11-03 | Add default `minSdkVersion` and `targetSdkVersion` in the ↵ | Fredia Huya-Kouadio | |
AndroidManifest.xml file | |||
2021-10-14 | Upgrade Android Gradle to version 7.2 | Marcel Admiraal | |
2021-09-15 | Add support for Play Asset Delivery. | ne0fhyk | |
This only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs. | |||
2021-09-08 | Use current androidx Fragment library instead of legacy libraries | Marcel Admiraal | |
2021-08-27 | Update the AndroidManifest to enable access to Oculus OpenXR runtime. | ne0fhyk | |
2021-08-22 | Replace HTTP links with HTTPS for sites with HTTPS versions | Aaron Franke | |
2021-08-16 | Add partial support for Android scoped storage. | ne0fhyk | |
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30. In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices. | |||
2021-08-12 | Add support for prompting the user to retain app data on uninstall. | Fredia Huya-Kouadio | |
Supported on Android 10 and higher. | |||
2021-07-20 | Disable resource optimizations for release builds as it breaks the legacy ↵ | ne0fhyk | |
build system. | |||
2021-07-01 | Android: Add `isGame` application attribute, default to true | Rémi Verschelde | |
It can be turned off in the export preset with `package/classify_as_game`. Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame > `android:isGame` > > Whether or not the application is a game. The system may group together > applications classifed as games or display them separately from other > applications. Also fixes replacing `android:allowBackup` in custom builds. | |||
2021-06-24 | Update config versions and deprecate the use of the jcenter maven repo. | ne0fhyk | |
2021-06-22 | Add support for custom debug keystore. | ne0fhyk | |
2021-04-27 | Merge pull request #48228 from akien-mga/android-build-tools-30.0.3 | Rémi Verschelde | |
Android: Upgrade buildTools from 30.0.1 to 30.0.3 | |||
2021-04-26 | Remove deprecated xr features properties. These properties are now provided ↵ | Fredia Huya-Kouadio | |
directly by the plugin. | |||
2021-04-26 | Android: Upgrade buildTools from 30.0.1 to 30.0.3 | Rémi Verschelde | |
It seems 30.0.1 had issues with compatibility with JDK 8 and 11, which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796. | |||
2021-04-20 | Merge pull request #47552 from szymonm-google/validation_layers_android | Rémi Verschelde | |
Validation layers on Android | |||
2021-04-14 | Allow to build dev template with symbols | thebestnom | |
2021-04-12 | Fix custom boot splash image scaling. | Fredia Huya-Kouadio | |
2021-04-12 | Validation layers on Android | Szymon Majewski | |
2021-03-16 | Enable `doNotStrip` when doing development/debugging within Android Studio | Fredia Huya-Kouadio | |
2021-02-26 | Update the logic to load Godot Android plugins packaged into the binary. | Fredia Huya-Kouadio | |
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction. | |||
2021-02-24 | Add logic to record the version of the Godot engine for the Android platform. | Fredia Huya-Kouadio | |
2021-02-18 | Disable engine splash logic on Android; this is now handled by the Android ↵ | Fredia Huya-Kouadio | |
theme api. In addition, add support for scaling and applying filter to the splash screen on Android. One limitation of the api being used is that the splash screen aspect ratio is not maintained when it's scaled up. | |||
2021-02-17 | Revert AGP to version 4.0.1 as a workaround to ↵ | Fredia Huya-Kouadio | |
https://issuetracker.google.com/issues/171235570 in version 4.1.x | |||
2021-02-18 | Android: Bump NDK version to 21.4.7075529 | Rémi Verschelde | |
This is what GitHub Actions now provide and they removed the previous 21.3.6528147. A bit annoying to have our hand forced this way but it's still 21.x so should be good to upgrade. | |||
2021-01-05 | Improve the logic to compile for Android by automatically detecting and ↵ | Fredia Huya-Kouadio | |
setting up the Android NDK if needed. | |||
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-11-22 | Update gradle build files to automatically perform signing and zipalign ↵ | Fredia Huya-Kouadio | |
tasks for custom builds. | |||
2020-10-29 | Add a separate `nativeSrcsConfigs` module to handle Android Studio ↵ | Fredia Huya-Kouadio | |
constraints for native code editor support. | |||
2020-10-28 | Update the gradle plugins | Fredia Huya-Kouadio | |
2020-10-27 | Implement OS.get_window_safe_area() for Android | Mark Riedesel | |
2020-08-19 | Fix splash screen loading on Android | Fredia Huya-Kouadio | |