summaryrefslogtreecommitdiff
path: root/platform/android/java/app/config.gradle
AgeCommit message (Collapse)Author
2022-03-28Android port of the Godot EditorFredy Huya-Kouadio
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-14Setup logic to publish the Godot Android library to MavenCentralFredia Huya-Kouadio
2021-12-08Add configs to specify the min and target sdk versions.Fredia Huya-Kouadio
2021-11-03Add default `minSdkVersion` and `targetSdkVersion` in the ↵Fredia Huya-Kouadio
AndroidManifest.xml file
2021-10-14Upgrade Android Gradle to version 7.2Marcel Admiraal
2021-09-08Use current androidx Fragment library instead of legacy librariesMarcel Admiraal
2021-08-16Add partial support for Android scoped storage.ne0fhyk
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30. In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices.
2021-06-24Update config versions and deprecate the use of the jcenter maven repo.ne0fhyk
2021-06-22Add support for custom debug keystore.ne0fhyk
2021-04-26Android: Upgrade buildTools from 30.0.1 to 30.0.3Rémi Verschelde
It seems 30.0.1 had issues with compatibility with JDK 8 and 11, which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796.
2021-04-14Allow to build dev template with symbolsthebestnom
2021-03-16Enable `doNotStrip` when doing development/debugging within Android StudioFredia Huya-Kouadio
2021-02-26Update the logic to load Godot Android plugins packaged into the binary.Fredia Huya-Kouadio
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-24Add logic to record the version of the Godot engine for the Android platform.Fredia Huya-Kouadio
2021-02-17Revert AGP to version 4.0.1 as a workaround to ↵Fredia Huya-Kouadio
https://issuetracker.google.com/issues/171235570 in version 4.1.x
2021-02-18Android: Bump NDK version to 21.4.7075529Rémi Verschelde
This is what GitHub Actions now provide and they removed the previous 21.3.6528147. A bit annoying to have our hand forced this way but it's still 21.x so should be good to upgrade.
2021-01-05Improve the logic to compile for Android by automatically detecting and ↵Fredia Huya-Kouadio
setting up the Android NDK if needed.
2020-11-22Update gradle build files to automatically perform signing and zipalign ↵Fredia Huya-Kouadio
tasks for custom builds.
2020-10-29Add a separate `nativeSrcsConfigs` module to handle Android Studio ↵Fredia Huya-Kouadio
constraints for native code editor support.
2020-10-28Update the gradle pluginsFredia Huya-Kouadio
2020-08-05Add 'Export App Bundle' to Android Export OptionsAman Jain
2020-07-24Write an AndroidManifest.xml file to be merged with app module's manifest.Aman Jain
2020-05-27Validate that `Use Custom Build` is enabled when `Plugins` are selectedFredia Huya-Kouadio
Remove `GodotPayment` from the default build template
2020-05-17Implementation of the Godot Android Plugin configuration fileFredia Huya-Kouadio
2020-05-10Android: Migrate deprecated support library to AndroidXthebestnom
2020-04-14Android: Bump build tools to 29.0.3Rémi Verschelde
2020-04-02Android: Downgrade gradle plugin to 3.5.3Rémi Verschelde
With the NDK installed locally, gradle plugin 3.6.0 seems to enforce a specific older NDK version, and will fail building if you don't have it installed with: ``` No version of NDK matched the requested version 20.0.5594570. Versions available locally: 21.0.6113669 ``` Upstream issue: https://github.com/gradle/gradle/issues/12440
2020-03-06Trim the whitespace around the plugins names.fhuya
2020-03-05Re-architecture of the Godot Android plugin.fhuya
2020-03-05Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) ↵fhuya
and its accompanying components. The implementation is meant to be extended and updated in order to integrate it with the existing Godot java and native codebase.
2020-03-04Miscellaneous cleanup for the Android codebase:fhuya
- update gradle plugins versions - add formatting rules for AndroidManifest and gradle build files - cleanup java_godot_lib_jni Note: logic was mostly moved around and no new logic/functionality was added.
2020-01-27Address crash caused by missing dependency.fhuya
2020-01-27Address crash caused by missing dependency.fhuya
2019-12-30Replace the android.defaultConfig.applicationId in build.gradle with the ↵fhuya
package/unique_name.
2019-09-04Split the Android platform java logic into an Android library module (`lib`) ↵fhuya
and an application module (`app`). The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').