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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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config.gradle
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2021-02-24
Add logic to record the version of the Godot engine for the Android platform.
Fredia Huya-Kouadio
2021-02-17
Revert AGP to version 4.0.1 as a workaround to https://issuetracker.google.co...
Fredia Huya-Kouadio
2021-02-18
Android: Bump NDK version to 21.4.7075529
Rémi Verschelde
2021-01-05
Improve the logic to compile for Android by automatically detecting and setti...
Fredia Huya-Kouadio
2020-11-22
Update gradle build files to automatically perform signing and zipalign tasks...
Fredia Huya-Kouadio
2020-10-29
Add a separate `nativeSrcsConfigs` module to handle Android Studio constraint...
Fredia Huya-Kouadio
2020-10-28
Update the gradle plugins
Fredia Huya-Kouadio
2020-08-05
Add 'Export App Bundle' to Android Export Options
Aman Jain
2020-07-24
Write an AndroidManifest.xml file to be merged with app module's manifest.
Aman Jain
2020-05-27
Validate that `Use Custom Build` is enabled when `Plugins` are selected
Fredia Huya-Kouadio
2020-05-17
Implementation of the Godot Android Plugin configuration file
Fredia Huya-Kouadio
2020-05-10
Android: Migrate deprecated support library to AndroidX
thebestnom
2020-04-14
Android: Bump build tools to 29.0.3
Rémi Verschelde
2020-04-02
Android: Downgrade gradle plugin to 3.5.3
Rémi Verschelde
2020-03-06
Trim the whitespace around the plugins names.
fhuya
2020-03-05
Re-architecture of the Godot Android plugin.
fhuya
2020-03-05
Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) ...
fhuya
2020-03-04
Miscellaneous cleanup for the Android codebase:
fhuya
2020-01-27
Address crash caused by missing dependency.
fhuya
2020-01-27
Address crash caused by missing dependency.
fhuya
2019-12-30
Replace the android.defaultConfig.applicationId in build.gradle with the pack...
fhuya
2019-09-04
Split the Android platform java logic into an Android library module (`lib`) ...
fhuya