Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-28 | Android port of the Godot Editor | Fredy Huya-Kouadio | |
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com> | |||
2021-12-08 | Add configs to specify the min and target sdk versions. | Fredia Huya-Kouadio | |
2021-09-15 | Add support for Play Asset Delivery. | ne0fhyk | |
This only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs. | |||
2021-09-08 | Use current androidx Fragment library instead of legacy libraries | Marcel Admiraal | |
2021-06-24 | Update config versions and deprecate the use of the jcenter maven repo. | ne0fhyk | |
2021-06-22 | Add support for custom debug keystore. | ne0fhyk | |
2021-04-12 | Validation layers on Android | Szymon Majewski | |
2021-03-16 | Enable `doNotStrip` when doing development/debugging within Android Studio | Fredia Huya-Kouadio | |
2021-02-24 | Add logic to record the version of the Godot engine for the Android platform. | Fredia Huya-Kouadio | |
2021-01-05 | Improve the logic to compile for Android by automatically detecting and ↵ | Fredia Huya-Kouadio | |
setting up the Android NDK if needed. | |||
2020-11-22 | Update gradle build files to automatically perform signing and zipalign ↵ | Fredia Huya-Kouadio | |
tasks for custom builds. | |||
2020-10-29 | Add a separate `nativeSrcsConfigs` module to handle Android Studio ↵ | Fredia Huya-Kouadio | |
constraints for native code editor support. | |||
2020-08-05 | Add 'Export App Bundle' to Android Export Options | Aman Jain | |
2020-07-24 | Write an AndroidManifest.xml file to be merged with app module's manifest. | Aman Jain | |
2020-05-25 | Stop ignoring hidden files and directories in the `assets` directory | Fredia Huya-Kouadio | |
2020-05-17 | Implementation of the Godot Android Plugin configuration file | Fredia Huya-Kouadio | |
2020-04-23 | Fix Android templates size regression | Fredia Huya-Kouadio | |
The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped. Since the change is only needed for development (debugging) purposes, it's commented out by default. | |||
2020-04-07 | Update Android custom template build configuration. | fhuya | |
2020-03-08 | Enable Android studio debugger. | fhuya | |
2020-03-05 | Re-architecture of the Godot Android plugin. | fhuya | |
2020-03-05 | Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) ↵ | fhuya | |
and its accompanying components. The implementation is meant to be extended and updated in order to integrate it with the existing Godot java and native codebase. | |||
2020-03-04 | Miscellaneous cleanup for the Android codebase: | fhuya | |
- update gradle plugins versions - add formatting rules for AndroidManifest and gradle build files - cleanup java_godot_lib_jni Note: logic was mostly moved around and no new logic/functionality was added. | |||
2020-01-27 | Address crash caused by missing dependency. | fhuya | |
2020-01-27 | Address crash caused by missing dependency. | fhuya | |
2019-12-30 | Replace the android.defaultConfig.applicationId in build.gradle with the ↵ | fhuya | |
package/unique_name. | |||
2019-09-04 | Split the Android platform java logic into an Android library module (`lib`) ↵ | fhuya | |
and an application module (`app`). The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip'). |