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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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AndroidManifest.xml
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Author
2022-06-23
Update android:targetSdkVersion from 30 to 31
Gustavo Maciel
2022-04-27
Update Meta hand tracking version
Fredy Huya-Kouadio
2022-01-26
Fix XR Android manifest metadata
Fredia Huya-Kouadio
2021-12-09
Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_master
Rémi Verschelde
2021-12-09
Add support for configuring the xr hand tracking frequency mode
ne0fhyk
2021-12-09
Enable configuration of the `android:excludeFromRecents` activity attribute.
Fredia Huya-Kouadio
2021-11-20
Add support for OpenXR export configurations.
Fredia Huya-Kouadio
2021-08-27
Update the AndroidManifest to enable access to Oculus OpenXR runtime.
ne0fhyk
2021-08-16
Add partial support for Android scoped storage.
ne0fhyk
2021-08-12
Add support for prompting the user to retain app data on uninstall.
Fredia Huya-Kouadio
2021-07-01
Android: Add `isGame` application attribute, default to true
Rémi Verschelde
2021-04-26
Remove deprecated xr features properties. These properties are now provided d...
Fredia Huya-Kouadio
2021-02-26
Update the logic to load Godot Android plugins packaged into the binary.
Fredia Huya-Kouadio
2021-02-24
Add logic to record the version of the Godot engine for the Android platform.
Fredia Huya-Kouadio
2020-08-19
Fix splash screen loading on Android
Fredia Huya-Kouadio
2020-06-27
Fix the logic to enable focus awareness
Fredia Huya-Kouadio
2020-06-04
Add support for focus awareness
Fredia Huya-Kouadio
2020-05-17
Implementation of the Godot Android Plugin configuration file
Fredia Huya-Kouadio
2020-03-05
Re-architecture of the Godot Android plugin.
fhuya
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-01-14
Add support for Android adaptive icons.
Bruno Lourenço
2019-10-03
Android: Fix manifest parsing and APK names in export code
Rémi Verschelde
2019-09-04
Split the Android platform java logic into an Android library module (`lib`) ...
fhuya