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path: root/platform/android/java/app/AndroidManifest.xml
AgeCommit message (Collapse)Author
2021-02-24Add logic to record the version of the Godot engine for the Android platform.Fredia Huya-Kouadio
2020-08-19Fix splash screen loading on AndroidFredia Huya-Kouadio
2020-06-27Fix the logic to enable focus awarenessFredia Huya-Kouadio
2020-06-04Add support for focus awarenessFredia Huya-Kouadio
2020-05-17Implementation of the Godot Android Plugin configuration fileFredia Huya-Kouadio
2020-03-05Re-architecture of the Godot Android plugin.fhuya
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
2020-01-14Add support for Android adaptive icons.Bruno Lourenço
2019-10-03Android: Fix manifest parsing and APK names in export codeRémi Verschelde
A better fix would be to make Godot's export code properly parse the tag over multiple lines (and maybe even use XMLParser instead of doing it ad-hoc?). As for the APK names, we could alternatively pick the first .apk found in the `debug` and `release` folders without expecting a specific name. Fixes #32414.
2019-09-04Split the Android platform java logic into an Android library module (`lib`) ↵fhuya
and an application module (`app`). The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').