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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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platform
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android
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file_access_android.cpp
Age
Commit message (
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Author
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-04-23
Android: Fix get_buffer false positive on empty dest buffer
Rémi Verschelde
2021-03-09
Add parameter checkes to FileAccess get_buffer functions
Alex Hirsch
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-21
Minor code formatting in platform/android
Mario Schlack
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-09
Fix bug related to EOF in Android FileAccess
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-03
merged some stuff for okam
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky