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path: root/platform/android/export
AgeCommit message (Expand)Author
2018-01-16Make remote FS work with GDNative on AndroidRuslan Mustakov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-17Increase sleep time for android export threadBernhard Liebl
2017-12-12Updated Linux template extensions to match architecture.Nathan Warden
2017-12-10Fix crash on Android exportPedro J. Estébanez
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-11-24Allow to specify multiple resolution Android iconsRuslan Mustakov
2017-11-21Proper GDNative export on AndroidRuslan Mustakov
2017-11-20Pass engine name and version parts as proper stringsRémi Verschelde
2017-11-20Merge pull request #12988 from akien-mga/xdg-home-pathsRémi Verschelde
2017-11-19Use new XDG folders to dehardcode pathsRémi Verschelde
2017-11-19Cleanup old references to GLES2 rendererRémi Verschelde
2017-11-17EditorSettings: Rename settings_path to settings_dirRémi Verschelde
2017-10-21Cleanup unnecessary debug printsRémi Verschelde
2017-10-05Added the set/get_setting function in Editor/Project settings. Renamed has() ...Juan Linietsky
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-08-31Merge pull request #10422 from endragor/gdnative-androidRémi Verschelde
2017-08-30Fix pre-Lollipop (21) Android debugPedro J. Estébanez
2017-08-30Fix parsing of Android API levelPedro J. Estébanez
2017-08-30Make GDNative work on AndroidRuslan Mustakov
2017-08-29Fix export of 32 Bits Framebuffer optionHenrik Andersson
2017-08-29Merge pull request #10531 from RandomShaper/remove-old-android-settingRémi Verschelde
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-22Make Android debug over USB the only optionPedro J. Estébanez
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-21Fixes for new two-dash long command line argumentsRémi Verschelde
2017-08-19Revert "Second take at making command-line arguments more UNIX-like + main.cp...Juan Linietsky
2017-08-19Fixes for new two-dash long command line argumentsRémi Verschelde
2017-08-01Merge pull request #9838 from RandomShaper/android-arm64Rémi Verschelde
2017-07-27Fix Android debug/runPedro J. Estébanez
2017-07-25Add support for ARMv8 (64-bit) on AndroidPedro J. Estébanez
2017-07-22Several changes to better run in mobile.Juan Linietsky
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-06-27Use custom native-run icons for Android and HTML5L. Krause
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-10Fix `network/debug/remote_port` editor setting not working properlyFabio Alessandrelli
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-10Fix crash on exit.Andreas Haas
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix wrong name for Android exportvolzhs
2017-03-23Several fixes to Android exporter and port.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-19Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky