index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
android
/
export
Age
Commit message (
Expand
)
Author
2022-11-14
Fix periods in editor strings and messages
Hugo Locurcio
2022-11-08
[Android] Fix GDExtension export and loading.
bruvzg
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-17
Merge pull request #67259 from lucasnlm/optimiza-android-export
Fredia Huya-Kouadio
2022-10-14
Make some Image methods static
kobewi
2022-10-11
Revert change
Lucas Lima
2022-10-11
Optimize Android export process
Lucas Lima
2022-10-11
Use `JSON::stringify` where possible
Micky
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-13
Disable menus and functionality that are not relevant on the Android Editor port
Fredia Huya-Kouadio
2022-09-10
Fixes #65377: get_datetime_* functions can return wrong values
James
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-25
Revert the architecture values update made to the Android export logic
Fredia Huya-Kouadio
2022-08-25
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-08-15
Disable threads used to check on plugins to load
Fredia Huya-Kouadio
2022-08-14
Refactor the export checking logic to improve separation of concerns
Fredia Huya-Kouadio
2022-07-29
Update export dialog to handle many architectures
Aaron Franke
2022-07-29
Make some editor export methods const
Aaron Franke
2022-07-26
Split up editor export code into multiple files
Aaron Franke
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-08
Add static methods for creating Image and ImageTexture
kobewi
2022-07-05
Add full support for Android scoped storage.
Fredia Huya-Kouadio
2022-07-03
Android: Refactor Custom Build options in export preset
Rémi Verschelde
2022-06-23
Update android:targetSdkVersion from 30 to 31
Gustavo Maciel
2022-06-08
Add readable export errors.
bruvzg
2022-05-31
Cleanup Android C++ code
Marcel Admiraal
2022-05-23
Fix the logic to restart the Godot application
Fredia Huya-Kouadio
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-11
Fix ZipIO crash when reused (and possible leaks).
bruvzg
2022-04-27
Update Meta hand tracking version
Fredy Huya-Kouadio
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-04-04
Remove duplicate `resizable` settings
Fredia Huya-Kouadio
2022-04-04
Update `resize` settings:
Fredia Huya-Kouadio
2022-03-16
Implement GDExtension export plugin.
bruvzg
2022-03-11
Merge pull request #58986 from akien-mga/diraccessref
Rémi Verschelde
2022-03-11
Merge pull request #58751 from bruvzg/loc_str_props
Rémi Verschelde
2022-03-11
Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
Rémi Verschelde
2022-03-05
Rename StreamTexture* to CompressedTexture*
reduz
2022-03-04
Improve app name and system permission message localization.
bruvzg
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-01-26
Fix XR Android manifest metadata
Fredia Huya-Kouadio
2022-01-18
Merge pull request #47522 from madmiraal/rename-test_width-test_height
Rémi Verschelde
2022-01-12
Merge pull request #56673 from winterpixelgames/bugfix-android-keystore-paths
Rémi Verschelde
2022-01-10
Android export plugin passes absolute file paths to gradle for keystores.
Jason Knight
2022-01-05
Fix decoding UTF-8 filenames on unzipping.
bruvzg
[next]