Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-01 | Merge pull request #9838 from RandomShaper/android-arm64 | Rémi Verschelde | |
Add support for ARMv8 (64-bit) on Android | |||
2017-07-27 | Fix Android debug/run | Pedro J. Estébanez | |
- Prefix all __adb__ commands with device specification to avoid errors when multiple devices connected. - Include Android release in device data collection. - Force system user:. - Ability to enable/disable. - Apply only if OS release >= 17 (when multiuser was introduced. - Fix argument passing. - Rename local variable `port` to `dbg_port` to better match its partner `fs_port`. - Fix typo in error message. | |||
2017-07-25 | Add support for ARMv8 (64-bit) on Android | Pedro J. Estébanez | |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-06-27 | Use custom native-run icons for Android and HTML5 | L. Krause | |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson | |
2017-06-10 | Fix `network/debug/remote_port` editor setting not working properly | Fabio Alessandrelli | |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-04-10 | Fix crash on exit. | Andreas Haas | |
First it crashed in the thread that checks for android devices, then in the audio driver. | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-24 | Fix wrong name for Android export | volzhs | |
2017-03-23 | Several fixes to Android exporter and port. | Juan Linietsky | |
Android seems to be working again! | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | |
modified files) -.pck and .zip exporting redone, seems to be working.. | |||
2017-02-19 | Editor Export Settings Dialog is completed!! Now on to make some exporters.. | Juan Linietsky | |
2017-01-25 | Removed import/export system, will start new one from scratch. | Juan Linietsky | |
2017-01-16 | #7215 try to fix adb bad targeting user on device | Jerome67000 | |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-05 | Editor settings categories are now tidy and beautiful! | Juan Linietsky | |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-11-08 | Make Android export quicker (especially on Windows) | Pedro J. Estébanez | |
2016-09-21 | Fix manifest generation bug in Android export | Pedro J. Estébanez | |
2016-08-13 | Fix some comparisons between signed and unsigned integers | Johan Manuel | |
2016-08-13 | Remove some unused variables | Johan Manuel | |
2016-07-21 | Minor code formatting in platform/android | Mario Schlack | |
2016-07-19 | Fixed properly not save signals that already exist in their base scenes, ↵ | Juan Linietsky | |
closes #5656 | |||
2016-06-27 | Make Android build smarter (SCons + Gradle) | Pedro J. Estébanez | |
Upgrade Gradle and Android plugin for Gradle Disable all signing and zip-aligning for the export templates Give correct names to generated APKs Put .so files built by SCons right where Gradle has to pick them according to arch & build type Downgrade NDK platform to 14 to match minSdkVersion | |||
2016-06-23 | Merge pull request #5235 from volzhs/fix-android-export | Rémi Verschelde | |
fix errors while exporting android | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-16 | fix errors while exporting android | volzhs | |
2016-06-15 | Handle tmp files properly on Android export | Pedro J. Estébanez | |
2016-06-13 | Zip-align exported APK | Pedro J. Estébanez | |
2016-06-11 | Fix typo | Pedro J. Estébanez | |
2016-06-11 | Keep certain assets uncompressed on Android export | Pedro J. Estébanez | |
2016-06-07 | -Heavily improved editor startup and exit performance | Juan Linietsky | |
2016-04-28 | Move export GUI debug toggle to export settings window | eska | |
2016-03-20 | Merge pull request #4105 from akien-mga/pr-android-shutdown-adb | Rémi Verschelde | |
Expose android/shutdown_adb_on_exit parameter | |||
2016-03-20 | Expose android/shutdown_adb_on_exit parameter and default to true | Rémi Verschelde | |
It was added in 30d0ca9 for the Steam build but only enabled when parsing a ._sc_ file that would define it. It is now available for all users to toggle, in and outside of Steam. Fixes #4073. | |||
2016-03-18 | Add -r flag to adb install for keep app user data | sanikoyes | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-27 | added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings | Ariel Manzur | |
2016-01-20 | fix export bug | Juan Linietsky | |
2016-01-20 | -Remote deploy now uses FS over USB on Android, super fast! | Juan Linietsky | |
2016-01-08 | Renamed godot domain from com.android.godot (which was incorrect) to ↵ | Juan Linietsky | |
org.godotengine.godot | |||
2015-11-30 | Add way to look for templates at system wide level too | est31 | |
Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates |