index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
android
/
export
Age
Commit message (
Expand
)
Author
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-24
Removed unnecessary assignments
Wilson E. Alvarez
2018-07-13
fixed branch on uninit and data race in editor android device polling
Ibrahn Sahir
2018-07-08
Write new permissions to the AndroidManifest.xml
Hein-Pieter van Braam
2018-05-29
Allow setting higher numbers in Android version/code
Dmitry Pupinin
2018-05-07
Fix: JAR files signed with the MD5 algorithm as unsigned
RameshRavone
2018-04-26
Fix _export_begin not being called when exporting to android
Ignacio Etcheverry
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-03-20
Fix getting Android device information
volzhs
2018-02-21
Fix typos with codespell
luz.paz
2018-01-16
Make remote FS work with GDNative on Android
Ruslan Mustakov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Increase sleep time for android export thread
Bernhard Liebl
2017-12-12
Updated Linux template extensions to match architecture.
Nathan Warden
2017-12-10
Fix crash on Android export
Pedro J. Estébanez
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-24
Allow to specify multiple resolution Android icons
Ruslan Mustakov
2017-11-21
Proper GDNative export on Android
Ruslan Mustakov
2017-11-20
Pass engine name and version parts as proper strings
Rémi Verschelde
2017-11-20
Merge pull request #12988 from akien-mga/xdg-home-paths
Rémi Verschelde
2017-11-19
Use new XDG folders to dehardcode paths
Rémi Verschelde
2017-11-19
Cleanup old references to GLES2 renderer
Rémi Verschelde
2017-11-17
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-10-21
Cleanup unnecessary debug prints
Rémi Verschelde
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-31
Merge pull request #10422 from endragor/gdnative-android
Rémi Verschelde
2017-08-30
Fix pre-Lollipop (21) Android debug
Pedro J. Estébanez
2017-08-30
Fix parsing of Android API level
Pedro J. Estébanez
2017-08-30
Make GDNative work on Android
Ruslan Mustakov
2017-08-29
Fix export of 32 Bits Framebuffer option
Henrik Andersson
2017-08-29
Merge pull request #10531 from RandomShaper/remove-old-android-setting
Rémi Verschelde
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-22
Make Android debug over USB the only option
Pedro J. Estébanez
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-19
Revert "Second take at making command-line arguments more UNIX-like + main.cp...
Juan Linietsky
2017-08-19
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-01
Merge pull request #9838 from RandomShaper/android-arm64
Rémi Verschelde
2017-07-27
Fix Android debug/run
Pedro J. Estébanez
2017-07-25
Add support for ARMv8 (64-bit) on Android
Pedro J. Estébanez
2017-07-22
Several changes to better run in mobile.
Juan Linietsky
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-06-27
Use custom native-run icons for Android and HTML5
L. Krause
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-10
Fix `network/debug/remote_port` editor setting not working properly
Fabio Alessandrelli
[next]