Age | Commit message (Expand) | Author |
2018-03-20 | Fix getting Android device information | volzhs |
2018-02-21 | Fix typos with codespell | luz.paz |
2018-01-16 | Make remote FS work with GDNative on Android | Ruslan Mustakov |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-17 | Increase sleep time for android export thread | Bernhard Liebl |
2017-12-12 | Updated Linux template extensions to match architecture. | Nathan Warden |
2017-12-10 | Fix crash on Android export | Pedro J. Estébanez |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |
2017-11-24 | Allow to specify multiple resolution Android icons | Ruslan Mustakov |
2017-11-21 | Proper GDNative export on Android | Ruslan Mustakov |
2017-11-20 | Pass engine name and version parts as proper strings | Rémi Verschelde |
2017-11-20 | Merge pull request #12988 from akien-mga/xdg-home-paths | Rémi Verschelde |
2017-11-19 | Use new XDG folders to dehardcode paths | Rémi Verschelde |
2017-11-19 | Cleanup old references to GLES2 renderer | Rémi Verschelde |
2017-11-17 | EditorSettings: Rename settings_path to settings_dir | Rémi Verschelde |
2017-10-21 | Cleanup unnecessary debug prints | Rémi Verschelde |
2017-10-05 | Added the set/get_setting function in Editor/Project settings. Renamed has() ... | Juan Linietsky |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam |
2017-08-31 | Merge pull request #10422 from endragor/gdnative-android | Rémi Verschelde |
2017-08-30 | Fix pre-Lollipop (21) Android debug | Pedro J. Estébanez |
2017-08-30 | Fix parsing of Android API level | Pedro J. Estébanez |
2017-08-30 | Make GDNative work on Android | Ruslan Mustakov |
2017-08-29 | Fix export of 32 Bits Framebuffer option | Henrik Andersson |
2017-08-29 | Merge pull request #10531 from RandomShaper/remove-old-android-setting | Rémi Verschelde |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-22 | Make Android debug over USB the only option | Pedro J. Estébanez |
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez |
2017-08-21 | Fixes for new two-dash long command line arguments | Rémi Verschelde |
2017-08-19 | Revert "Second take at making command-line arguments more UNIX-like + main.cp... | Juan Linietsky |
2017-08-19 | Fixes for new two-dash long command line arguments | Rémi Verschelde |
2017-08-01 | Merge pull request #9838 from RandomShaper/android-arm64 | Rémi Verschelde |
2017-07-27 | Fix Android debug/run | Pedro J. Estébanez |
2017-07-25 | Add support for ARMv8 (64-bit) on Android | Pedro J. Estébanez |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-06-27 | Use custom native-run icons for Android and HTML5 | L. Krause |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson |
2017-06-10 | Fix `network/debug/remote_port` editor setting not working properly | Fabio Alessandrelli |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-10 | Fix crash on exit. | Andreas Haas |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-24 | Fix wrong name for Android export | volzhs |
2017-03-23 | Several fixes to Android exporter and port. | Juan Linietsky |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |