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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-19
Editor Export Settings Dialog is completed!! Now on to make some exporters..
Juan Linietsky
2017-01-25
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-16
#7215 try to fix adb bad targeting user on device
Jerome67000
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-08
Make Android export quicker (especially on Windows)
Pedro J. Estébanez
2016-09-21
Fix manifest generation bug in Android export
Pedro J. Estébanez
2016-08-13
Fix some comparisons between signed and unsigned integers
Johan Manuel
2016-08-13
Remove some unused variables
Johan Manuel
2016-07-21
Minor code formatting in platform/android
Mario Schlack
2016-07-19
Fixed properly not save signals that already exist in their base scenes, clos...
Juan Linietsky
2016-06-27
Make Android build smarter (SCons + Gradle)
Pedro J. Estébanez
2016-06-23
Merge pull request #5235 from volzhs/fix-android-export
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-16
fix errors while exporting android
volzhs
2016-06-15
Handle tmp files properly on Android export
Pedro J. Estébanez
2016-06-13
Zip-align exported APK
Pedro J. Estébanez
2016-06-11
Fix typo
Pedro J. Estébanez
2016-06-11
Keep certain assets uncompressed on Android export
Pedro J. Estébanez
2016-06-07
-Heavily improved editor startup and exit performance
Juan Linietsky
2016-04-28
Move export GUI debug toggle to export settings window
eska
2016-03-20
Merge pull request #4105 from akien-mga/pr-android-shutdown-adb
Rémi Verschelde
2016-03-20
Expose android/shutdown_adb_on_exit parameter and default to true
Rémi Verschelde
2016-03-18
Add -r flag to adb install for keep app user data
sanikoyes
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-27
added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings
Ariel Manzur
2016-01-20
fix export bug
Juan Linietsky
2016-01-20
-Remote deploy now uses FS over USB on Android, super fast!
Juan Linietsky
2016-01-08
Renamed godot domain from com.android.godot (which was incorrect) to org.godo...
Juan Linietsky
2015-11-30
Add way to look for templates at system wide level too
est31
2015-11-14
Skip META-INF from Android Template
masoud bh
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-08-06
-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-05-01
-fixed godot icon for android
Juan Linietsky
2015-05-01
-option to select arm and x86 architectures on android export (will not work ...
Juan Linietsky
2015-05-01
-Fixed android export options (screen sizes, orientation should work)
Juan Linietsky
2015-05-01
-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-17
-Added android immersive mode, fixes #303
Juan Linietsky
2015-04-02
Beta1 Attempt #1
Juan Linietsky
2015-03-31
Option in Android export to use 32 bits buffer.
Juan Linietsky
2014-12-07
More Fixes
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
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