Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-15 | Editor: Cleanup some includes dependencies | Rémi Verschelde | |
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole. | |||
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-02-04 | Cleanup and move char functions to the `char_utils.h` header. | bruvzg | |
2022-01-26 | Fix XR Android manifest metadata | Fredia Huya-Kouadio | |
- Adds the parameters for supported Meta devices, which is required to access some device specific capabilities - Remove the 'com.samsung.android.vr.application.mode' metadata | |||
2022-01-18 | Merge pull request #47522 from madmiraal/rename-test_width-test_height | Rémi Verschelde | |
2022-01-12 | Merge pull request #56673 from winterpixelgames/bugfix-android-keystore-paths | Rémi Verschelde | |
2022-01-10 | Android export plugin passes absolute file paths to gradle for keystores. | Jason Knight | |
2022-01-05 | Fix decoding UTF-8 filenames on unzipping. | bruvzg | |
2022-01-04 | Rename Project Window width and height settings to match their function | Marcel Admiraal | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-10 | Merge pull request #43181 from nathanfranke/string-empty | Rémi Verschelde | |
Replace String comparisons with "", String() to is_empty() | |||
2021-12-09 | Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_master | Rémi Verschelde | |
2021-12-09 | Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_master | Rémi Verschelde | |
2021-12-09 | Add support for configuring the xr hand tracking frequency mode | ne0fhyk | |
2021-12-09 | Enable configuration of the `android:excludeFromRecents` activity attribute. | Fredia Huya-Kouadio | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-08 | Add configs to specify the min and target sdk versions. | Fredia Huya-Kouadio | |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-20 | Add support for OpenXR export configurations. | Fredia Huya-Kouadio | |
2021-11-15 | Drop pointless Android depth buffer setting | Pedro J. Estébanez | |
2021-11-09 | Merge pull request #54463 from RandomShaper/fix_gl3_32bits | Rémi Verschelde | |
2021-11-01 | Fix new projects always being created with OpenGL | Hugo Locurcio | |
Only Vulkan is fully implemented for now, so OpenGL isn't available in the project manager yet. This also makes the rendering driver checks use lowercase names everywhere for consistency. | |||
2021-11-01 | Drop broken Android 32-bit framebuffer setting for a reliable one for depth ↵ | Pedro J. Estébanez | |
buffer | |||
2021-10-31 | Use OpenGL 3.3 core profile instead of compatibility profile | Clay John | |
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints. | |||
2021-10-30 | Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 | Hugo Locurcio | |
- Use lowercase driver names for the `--rendering-driver` command line argument. | |||
2021-10-30 | Add GLES2 2D renderer + Linux display manager | lawnjelly | |
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | |||
2021-10-28 | clang-format: Various fixes to comments alignment from `clang-format` 13 | Rémi Verschelde | |
All reviewed manually and occasionally rewritten to avoid bad auto formatting. | |||
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | |
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. | |||
2021-10-26 | Android: Properly validate `godot_project_name_string` for Android special chars | Rémi Verschelde | |
Fixes #52659. | |||
2021-10-12 | Build for 64-bit ARM by default when compiling or exporting for Android | Hugo Locurcio | |
All Android devices that support Vulkan support 64-bit ARM. This also removes NEON opt-out code for ARMv7 as pretty much all ARMv7 devices also support NEON. | |||
2021-10-11 | Pass the correct `export_format` argument to locate the assets directory ↵ | ne0fhyk | |
when exporting. | |||
2021-09-15 | Add support for Play Asset Delivery. | ne0fhyk | |
This only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs. | |||
2021-09-07 | Merge pull request #47391 from Calinou/platform-feature-tags-lowercase | Juan Linietsky | |
Make platform feature tag names lowercase | |||
2021-09-01 | Merge pull request #52159 from m4gr3d/addoculus_openxr_ | Fredia Huya-Kouadio | |
Update the AndroidManifest to enable access to Oculus OpenXR runtime | |||
2021-08-31 | Make platform feature tag names lowercase | Hugo Locurcio | |
Feature tag names are still case-sensitive, but this makes built-in feature tags more consistent. - `Windows` -> `windows` - `OSX` -> `osx` - `LinuxBSD` -> `linuxbsd` - `Android` -> `android` - `iOS` -> `ios` - `HTML5` -> `html5` - `JavaScript` -> `javascript` - `UWP` -> `uwp` | |||
2021-08-29 | Rename String::is_rel_path to String::is_relative_path | Wilson E. Alvarez | |
2021-08-27 | Update the AndroidManifest to enable access to Oculus OpenXR runtime. | ne0fhyk | |
2021-08-22 | Merge pull request #49756 from ↵ | Michael Alexsander | |
Calinou/android-export-move-clear-previous-install-setting Move the Android "clear previous install" setting to Editor Settings | |||
2021-08-16 | Add partial support for Android scoped storage. | ne0fhyk | |
This is done by providing API access to app specific directories which don't have any limitations and allows us to bump the target sdk version to 30. In addition, we're also bumping the min sdk version to 19 as version 18 is no longer supported by Google Play Services and only account of 0.3% of Android devices. | |||
2021-08-16 | Move the Android "clear previous install" setting to Editor Settings | Hugo Locurcio | |
This means the setting now applies to every project deployed from the editor, rather than being per-export preset. | |||
2021-08-12 | Add support for prompting the user to retain app data on uninstall. | Fredia Huya-Kouadio | |
Supported on Android 10 and higher. | |||
2021-08-12 | Split android platform export template into multiple files | Sergey Minakov | |
2021-08-01 | Make progress and errors translatable when exporting to Android | Haoyu Qiu | |
2021-07-27 | Fix custom build export | Fredia Huya-Kouadio | |
2021-07-15 | Addes ability to load build sources from file. | reduz | |
* If not present, the dialog asks to load build sources from a file. * The export templates check now also verifies that build sources are installed and skips the template check. This makes Android development easier. | |||
2021-07-01 | Android: Add `isGame` application attribute, default to true | Rémi Verschelde | |
It can be turned off in the export preset with `package/classify_as_game`. Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame > `android:isGame` > > Whether or not the application is a game. The system may group together > applications classifed as games or display them separately from other > applications. Also fixes replacing `android:allowBackup` in custom builds. | |||
2021-06-29 | Add GDNative libraries to Android custom Gradle builds | Marcel Admiraal | |
2021-06-22 | Add support for custom debug keystore. | ne0fhyk | |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-19 | Add adb output to error message when install fails | Marcel Admiraal | |