index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
android
/
export
Age
Commit message (
Expand
)
Author
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-08-06
-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-05-01
-fixed godot icon for android
Juan Linietsky
2015-05-01
-option to select arm and x86 architectures on android export (will not work ...
Juan Linietsky
2015-05-01
-Fixed android export options (screen sizes, orientation should work)
Juan Linietsky
2015-05-01
-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-17
-Added android immersive mode, fixes #303
Juan Linietsky
2015-04-02
Beta1 Attempt #1
Juan Linietsky
2015-03-31
Option in Android export to use 32 bits buffer.
Juan Linietsky
2014-12-07
More Fixes
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-11-02
Merge pull request #853 from adolson/tsa-option-for-android
Juan Linietsky
2014-11-02
Merge pull request #855 from adolson/android-release-keystore-fix
Juan Linietsky
2014-11-01
fixes for release apk export
Dana Olson
2014-11-01
add timestamping authority server option for Android
Dana Olson
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-08-25
fix custom export packages for PC
Dana Olson
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-05-29
More 3D Improvements
Juan Linietsky
2014-04-28
-Added OpenSSL and HTTPS support
Juan Linietsky
2014-04-14
-Added google play services (needed for some stuff)
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky