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AgeCommit message (Expand)Author
2023-02-21Merge pull request #72817 from m4gr3d/include_htc_xr_category_metadataRémi Verschelde
2023-02-15Android: Default Min SDK to 24 for Vulkan mobileRémi Verschelde
2023-02-06Add HTC Vive focus XR manifest metadataFredia Huya-Kouadio
2023-02-06Merge pull request #72552 from m4gr3d/cleanup_custom_build_mainRémi Verschelde
2023-02-06Improve logic to detect whether vulkan is used for renderingFredia Huya-Kouadio
2023-02-05Improve vulkan capability detection on AndroidFredia Huya-Kouadio
2023-02-02Rename Godot's 'custom build' to 'gradle build' to better reflect the underly...Fredia Huya-Kouadio
2023-02-01Clean up the XR export logicFredia Huya-Kouadio
2023-02-01Implement file provider capabilitiesFredia Huya-Kouadio
2023-01-30Refactor high quality texture importJuan Linietsky
2023-01-27Update the XR manifest configsFredia Huya-Kouadio
2023-01-20[Android export] Added validation of the project name when using $genname in ...S.V.I. Vilcrow
2023-01-13Merge pull request #63312 from bruvzg/one_clickRémi Verschelde
2023-01-11Fix writing value for hand-tracking V2.0 to AndroidManifest.xmlTom Beckmann
2023-01-05One Copyright Update to rule them allRémi Verschelde
2023-01-03Merge pull request #63483 from qianjunakasumi/qianjunakasumi/masterRémi Verschelde
2023-01-01 Introduce `appCategory` attribute of android to set category千橘 雫霞
2022-12-29[Export] Add one-click deploy over SSH for the desktop exports.bruvzg
2022-12-23Merge pull request #67668 from nikitalita/apk-signerRémi Verschelde
2022-12-12Rename all gdnative occurences to gdextensionGilles Roudière
2022-12-04Use system fonts as fallback and improve system font handling.bruvzg
2022-11-30Updating the minimum Android target api for proper Vulkan supportFredia Huya-Kouadio
2022-11-14Fix periods in editor strings and messagesHugo Locurcio
2022-11-08[Android] Fix GDExtension export and loading.bruvzg
2022-10-20improve get_apksigner_path() robustnessnikitalita
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-17Merge pull request #67259 from lucasnlm/optimiza-android-exportFredia Huya-Kouadio
2022-10-14Make some Image methods statickobewi
2022-10-11Revert changeLucas Lima
2022-10-11Optimize Android export processLucas Lima
2022-10-11Use `JSON::stringify` where possibleMicky
2022-09-19Split rendering driver project setting into renderer_name and rendering_drive...clayjohn
2022-09-13Disable menus and functionality that are not relevant on the Android Editor portFredia Huya-Kouadio
2022-09-10Fixes #65377: get_datetime_* functions can return wrong valuesJames
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-25Revert the architecture values update made to the Android export logicFredia Huya-Kouadio
2022-08-25Unify bits, arch, and android_arch into env["arch"]Aaron Franke
2022-08-15Disable threads used to check on plugins to loadFredia Huya-Kouadio
2022-08-14Refactor the export checking logic to improve separation of concernsFredia Huya-Kouadio
2022-07-29Update export dialog to handle many architecturesAaron Franke
2022-07-29Make some editor export methods constAaron Franke
2022-07-26Split up editor export code into multiple filesAaron Franke
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-08Add static methods for creating Image and ImageTexturekobewi
2022-07-05Add full support for Android scoped storage.Fredia Huya-Kouadio
2022-07-03Android: Refactor Custom Build options in export presetRémi Verschelde
2022-06-23Update android:targetSdkVersion from 30 to 31Gustavo Maciel
2022-06-08Add readable export errors.bruvzg
2022-05-31Cleanup Android C++ codeMarcel Admiraal
2022-05-23Fix the logic to restart the Godot applicationFredia Huya-Kouadio