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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2023-02-06
Merge pull request #72552 from m4gr3d/cleanup_custom_build_main
Rémi Verschelde
2023-02-06
Improve logic to detect whether vulkan is used for rendering
Fredia Huya-Kouadio
2023-02-05
Improve vulkan capability detection on Android
Fredia Huya-Kouadio
2023-02-02
Rename Godot's 'custom build' to 'gradle build' to better reflect the underly...
Fredia Huya-Kouadio
2023-02-01
Clean up the XR export logic
Fredia Huya-Kouadio
2023-02-01
Implement file provider capabilities
Fredia Huya-Kouadio
2023-01-30
Refactor high quality texture import
Juan Linietsky
2023-01-27
Update the XR manifest configs
Fredia Huya-Kouadio
2023-01-20
[Android export] Added validation of the project name when using $genname in ...
S.V.I. Vilcrow
2023-01-13
Merge pull request #63312 from bruvzg/one_click
Rémi Verschelde
2023-01-11
Fix writing value for hand-tracking V2.0 to AndroidManifest.xml
Tom Beckmann
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-03
Merge pull request #63483 from qianjunakasumi/qianjunakasumi/master
Rémi Verschelde
2023-01-01
Introduce `appCategory` attribute of android to set category
千橘 雫霞
2022-12-29
[Export] Add one-click deploy over SSH for the desktop exports.
bruvzg
2022-12-23
Merge pull request #67668 from nikitalita/apk-signer
Rémi Verschelde
2022-12-12
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-04
Use system fonts as fallback and improve system font handling.
bruvzg
2022-11-30
Updating the minimum Android target api for proper Vulkan support
Fredia Huya-Kouadio
2022-11-14
Fix periods in editor strings and messages
Hugo Locurcio
2022-11-08
[Android] Fix GDExtension export and loading.
bruvzg
2022-10-20
improve get_apksigner_path() robustness
nikitalita
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-17
Merge pull request #67259 from lucasnlm/optimiza-android-export
Fredia Huya-Kouadio
2022-10-14
Make some Image methods static
kobewi
2022-10-11
Revert change
Lucas Lima
2022-10-11
Optimize Android export process
Lucas Lima
2022-10-11
Use `JSON::stringify` where possible
Micky
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-13
Disable menus and functionality that are not relevant on the Android Editor port
Fredia Huya-Kouadio
2022-09-10
Fixes #65377: get_datetime_* functions can return wrong values
James
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-25
Revert the architecture values update made to the Android export logic
Fredia Huya-Kouadio
2022-08-25
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-08-15
Disable threads used to check on plugins to load
Fredia Huya-Kouadio
2022-08-14
Refactor the export checking logic to improve separation of concerns
Fredia Huya-Kouadio
2022-07-29
Update export dialog to handle many architectures
Aaron Franke
2022-07-29
Make some editor export methods const
Aaron Franke
2022-07-26
Split up editor export code into multiple files
Aaron Franke
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-08
Add static methods for creating Image and ImageTexture
kobewi
2022-07-05
Add full support for Android scoped storage.
Fredia Huya-Kouadio
2022-07-03
Android: Refactor Custom Build options in export preset
Rémi Verschelde
2022-06-23
Update android:targetSdkVersion from 30 to 31
Gustavo Maciel
2022-06-08
Add readable export errors.
bruvzg
2022-05-31
Cleanup Android C++ code
Marcel Admiraal
2022-05-23
Fix the logic to restart the Godot application
Fredia Huya-Kouadio
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-16
Replace most uses of Map by HashMap
reduz
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