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2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-11-08Make Android export quicker (especially on Windows)Pedro J. Estébanez
2016-09-21Fix manifest generation bug in Android exportPedro J. Estébanez
2016-08-13Fix some comparisons between signed and unsigned integersJohan Manuel
2016-08-13Remove some unused variablesJohan Manuel
2016-07-21Minor code formatting in platform/androidMario Schlack
2016-07-19Fixed properly not save signals that already exist in their base scenes, ↵Juan Linietsky
closes #5656
2016-06-27Make Android build smarter (SCons + Gradle)Pedro J. Estébanez
Upgrade Gradle and Android plugin for Gradle Disable all signing and zip-aligning for the export templates Give correct names to generated APKs Put .so files built by SCons right where Gradle has to pick them according to arch & build type Downgrade NDK platform to 14 to match minSdkVersion
2016-06-23Merge pull request #5235 from volzhs/fix-android-exportRémi Verschelde
fix errors while exporting android
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-16fix errors while exporting androidvolzhs
2016-06-15Handle tmp files properly on Android exportPedro J. Estébanez
2016-06-13Zip-align exported APKPedro J. Estébanez
2016-06-11Fix typoPedro J. Estébanez
2016-06-11Keep certain assets uncompressed on Android exportPedro J. Estébanez
2016-06-07-Heavily improved editor startup and exit performanceJuan Linietsky
2016-04-28Move export GUI debug toggle to export settings windoweska
2016-03-20Merge pull request #4105 from akien-mga/pr-android-shutdown-adbRémi Verschelde
Expose android/shutdown_adb_on_exit parameter
2016-03-20Expose android/shutdown_adb_on_exit parameter and default to trueRémi Verschelde
It was added in 30d0ca9 for the Steam build but only enabled when parsing a ._sc_ file that would define it. It is now available for all users to toggle, in and outside of Steam. Fixes #4073.
2016-03-18Add -r flag to adb install for keep app user datasanikoyes
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-27added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settingsAriel Manzur
2016-01-20fix export bugJuan Linietsky
2016-01-20-Remote deploy now uses FS over USB on Android, super fast!Juan Linietsky
2016-01-08Renamed godot domain from com.android.godot (which was incorrect) to ↵Juan Linietsky
org.godotengine.godot
2015-11-30Add way to look for templates at system wide level tooest31
Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
2015-11-14Skip META-INF from Android Templatemasoud bh
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-08-06-Merged the file server with the live editing and remote debugJuan Linietsky
-It is now really easy to deploy an android build with debug, and debug it
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-05-01-fixed godot icon for androidJuan Linietsky
-added a genname option to generate the name of android app
2015-05-01-option to select arm and x86 architectures on android export (will not work ↵Juan Linietsky
with current templates, you have to make new and include both x86 and arm support)
2015-05-01-Fixed android export options (screen sizes, orientation should work)Juan Linietsky
-added functions to get mouse position in CanvasItem
2015-05-01-Fixes from source code analyzizer, closes #1768Juan Linietsky
2015-04-20-Changed Godot exit to be clean.Juan Linietsky
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
2015-04-17-Added android immersive mode, fixes #303Juan Linietsky
2015-04-02Beta1 Attempt #1Juan Linietsky
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1
2015-03-31Option in Android export to use 32 bits buffer.Juan Linietsky
2014-12-07More FixesJuan Linietsky
-=-=-=-=-= -Bug in saving multinline text in xml fixed. #925 -typo in android export fixed. #930
2014-11-123D Import Import & UDPJuan Linietsky
-=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
2014-11-02Merge pull request #853 from adolson/tsa-option-for-androidJuan Linietsky
add timestamping authority server option for Android
2014-11-02Merge pull request #855 from adolson/android-release-keystore-fixJuan Linietsky
fixes for release apk export
2014-11-01fixes for release apk exportDana Olson
2014-11-01add timestamping authority server option for AndroidDana Olson
2014-10-27-Much improvement to baked light bakerJuan Linietsky
-Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
2014-08-25fix custom export packages for PCDana Olson
also allow custom templates to reside outside of res:// for all platforms
2014-08-01Small Issues & MaintenanceJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
2014-06-27Misc FixesJuan Linietsky
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo