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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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export_plugin.h
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Author
2023-02-06
Merge pull request #72552 from m4gr3d/cleanup_custom_build_main
Rémi Verschelde
2023-02-06
Improve logic to detect whether vulkan is used for rendering
Fredia Huya-Kouadio
2023-02-02
Rename Godot's 'custom build' to 'gradle build' to better reflect the underly...
Fredia Huya-Kouadio
2023-01-20
[Android export] Added validation of the project name when using $genname in ...
S.V.I. Vilcrow
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-23
Merge pull request #67668 from nikitalita/apk-signer
Rémi Verschelde
2022-11-08
[Android] Fix GDExtension export and loading.
bruvzg
2022-10-20
improve get_apksigner_path() robustness
nikitalita
2022-08-15
Disable threads used to check on plugins to load
Fredia Huya-Kouadio
2022-08-14
Refactor the export checking logic to improve separation of concerns
Fredia Huya-Kouadio
2022-07-29
Make some editor export methods const
Aaron Franke
2022-07-26
Split up editor export code into multiple files
Aaron Franke
2022-07-05
Add full support for Android scoped storage.
Fredia Huya-Kouadio
2022-05-31
Cleanup Android C++ code
Marcel Admiraal
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-03-16
Implement GDExtension export plugin.
bruvzg
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-11
Pass the correct `export_format` argument to locate the assets directory when...
ne0fhyk
2021-09-15
Add support for Play Asset Delivery.
ne0fhyk
2021-08-16
Add partial support for Android scoped storage.
ne0fhyk
2021-08-12
Split android platform export template into multiple files
Sergey Minakov