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Godot with FMOD integration
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export_plugin.cpp
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2021-11-09
Merge pull request #54463 from RandomShaper/fix_gl3_32bits
Rémi Verschelde
2021-11-01
Fix new projects always being created with OpenGL
Hugo Locurcio
2021-11-01
Drop broken Android 32-bit framebuffer setting for a reliable one for depth b...
Pedro J. Estébanez
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-12
Build for 64-bit ARM by default when compiling or exporting for Android
Hugo Locurcio
2021-10-11
Pass the correct `export_format` argument to locate the assets directory when...
ne0fhyk
2021-09-15
Add support for Play Asset Delivery.
ne0fhyk
2021-09-07
Merge pull request #47391 from Calinou/platform-feature-tags-lowercase
Juan Linietsky
2021-09-01
Merge pull request #52159 from m4gr3d/addoculus_openxr_
Fredia Huya-Kouadio
2021-08-31
Make platform feature tag names lowercase
Hugo Locurcio
2021-08-29
Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-27
Update the AndroidManifest to enable access to Oculus OpenXR runtime.
ne0fhyk
2021-08-22
Merge pull request #49756 from Calinou/android-export-move-clear-previous-ins...
Michael Alexsander
2021-08-16
Add partial support for Android scoped storage.
ne0fhyk
2021-08-16
Move the Android "clear previous install" setting to Editor Settings
Hugo Locurcio
2021-08-12
Add support for prompting the user to retain app data on uninstall.
Fredia Huya-Kouadio
2021-08-12
Split android platform export template into multiple files
Sergey Minakov