index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
android
/
export
/
export.cpp
Age
Commit message (
Expand
)
Author
2022-09-13
Disable menus and functionality that are not relevant on the Android Editor port
Fredia Huya-Kouadio
2022-07-26
Split up editor export code into multiple files
Aaron Franke
2022-05-31
Cleanup Android C++ code
Marcel Admiraal
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-16
Move the Android "clear previous install" setting to Editor Settings
Hugo Locurcio
2021-08-12
Split android platform export template into multiple files
Sergey Minakov
2021-08-01
Make progress and errors translatable when exporting to Android
Haoyu Qiu
2021-07-27
Fix custom build export
Fredia Huya-Kouadio
2021-07-15
Addes ability to load build sources from file.
reduz
2021-07-01
Android: Add `isGame` application attribute, default to true
Rémi Verschelde
2021-06-29
Add GDNative libraries to Android custom Gradle builds
Marcel Admiraal
2021-06-22
Add support for custom debug keystore.
ne0fhyk
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Add adb output to error message when install fails
Marcel Admiraal
2021-06-12
Merge pull request #49123 from aaronfranke/it-is-time
Rémi Verschelde
2021-06-11
Add Time singleton
Aaron Franke
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-01
Merge pull request #48963 from HaywardMorihara/export-android-keystore-debug-...
Rémi Verschelde
2021-05-31
Implement shader caching
reduz
2021-05-25
Allow basic user data backup on Android
Pedro J. Estébanez
2021-05-24
Exporting: Android Debug Keystore Warnings
Nathaniel Morihara
2021-05-24
Use an enum to represent screen orientation in the Project Settings
Hugo Locurcio
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-26
Remove deprecated xr features properties. These properties are now provided d...
Fredia Huya-Kouadio
2021-04-15
Fix issue causing export to fail with "Could not unzip temporary unaligned AP...
Fredia Huya-Kouadio
2021-04-12
Fix custom boot splash image scaling.
Fredia Huya-Kouadio
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-02-27
Merge pull request #46457 from m4gr3d/fix_invalid_missing_templates_error_master
Rémi Verschelde
2021-02-26
Fix invalid missing template error when the Android build template is not ins...
Fredia Huya-Kouadio
2021-02-26
Update the logic to load Godot Android plugins packaged into the binary.
Fredia Huya-Kouadio
2021-02-24
Update the filtering logic to properly handle directories with `.gdignore` fi...
Fredia Huya-Kouadio
2021-02-24
Add logic to record the version of the Godot engine for the Android platform.
Fredia Huya-Kouadio
2021-02-18
Merge pull request #45617 from RandomShaper/modernize_atomics
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-18
Reorganize Project Settings
reduz
2021-02-18
Disable engine splash logic on Android; this is now handled by the Android th...
Fredia Huya-Kouadio
2021-02-17
Add verbose logging to help with troubleshooting the Android build/export pro...
Fredia Huya-Kouadio
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-15
[Plugins] Rename 'PluginConfig' struct to platform specific name
Sergey Minakov
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-01
Merge pull request #44645 from m4gr3d/update_apk_signing_logic
Rémi Verschelde
2021-01-01
Update the logic to sign prebuilt Godot Android apks.
Fredia Huya-Kouadio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-30
Merge pull request #44638 from m4gr3d/export_format_util_method
Rémi Verschelde
2020-12-29
Add utility method to export the project using a preset format and sign param...
Fredia Huya-Kouadio
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-22
Update gradle build files to automatically perform signing and zipalign tasks...
Fredia Huya-Kouadio
[next]