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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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export.cpp
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Author
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-22
Update gradle build files to automatically perform signing and zipalign tasks...
Fredia Huya-Kouadio
2020-11-20
Export: Reorder options for consistency across platforms
Rémi Verschelde
2020-11-18
Fix zipalign command name on Windows machines.
Fredia Huya-Kouadio
2020-11-14
Merge pull request #43526 from m4gr3d/address_new_custom_build_logic_issues
Rémi Verschelde
2020-11-14
Add missing zip alignment step for generated apks.
Fredia Huya-Kouadio
2020-11-14
Fix issue causing `Export all` to fail.
Fredia Huya-Kouadio
2020-11-14
Clear unneeded assets when generating an apk expansion.
Fredia Huya-Kouadio
2020-11-14
Added the .jks file extension as valid preset for Android keystore files
Marcus Brummer
2020-11-13
Remove duplicate Android `orientation` settings.
Fredia Huya-Kouadio
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-28
Release .build_version file handle in Android custom build export
PouleyKetchoupp
2020-10-23
Fix android apk contents having mtime 1 month in future
Mark Riedesel
2020-09-28
Merge pull request #41385 from m4gr3d/fix_splash_loading_master
Rémi Verschelde
2020-09-05
Adds PCK encryption support (using script encryption key for export).
bruvzg
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-08-19
Fix splash screen loading on Android
Fredia Huya-Kouadio
2020-08-05
Add 'Export App Bundle' to Android Export Options
Aman Jain
2020-07-27
refactor apk signing into it's own method
Aman Jain
2020-07-24
Write an AndroidManifest.xml file to be merged with app module's manifest.
Aman Jain
2020-07-23
Copy icons to Gradle project
Aman Jain
2020-07-15
Create strings.xml files in the gradle project to handle localization
Aman Jain
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-09
Refactor permissions and command line flags into separate methods
Aman Jain
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-06-27
Fix the logic to enable focus awareness
Fredia Huya-Kouadio
2020-06-04
Add support for focus awareness
Fredia Huya-Kouadio
2020-06-04
Check if the specified Android release keystore exists
Marcus Brummer
2020-06-01
Fix inconsistent error messages with Android custom export templates
PouleyKetchoupp
2020-05-27
Validate that `Use Custom Build` is enabled when `Plugins` are selected
Fredia Huya-Kouadio
2020-05-25
Perform a clean Gradle build if android plugins changed
Marcus Brummer
2020-05-18
Update the permission string for the Oculus hand tracking to match the latest...
Fredia Huya-Kouadio
2020-05-17
Implementation of the Godot Android Plugin configuration file
Fredia Huya-Kouadio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-28
Merge pull request #37193 from madmiraal/fix-android-export-unicode-errors
Rémi Verschelde
2020-04-24
Fix detection logic for the Android sdk path
Fredia Huya-Kouadio
2020-04-13
Validate supported architectures when exporting to Android
SkyJJ
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-20
Fix Android export throwing Unicode errors.
Marcel Admiraal
2020-03-05
Re-architecture of the Godot Android plugin.
fhuya
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-23
Fix suspicious | and + operators
Rafał Mikrut
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Texture refactor
Juan Linietsky
2020-02-05
Remove per-file progress reporting when exporting to Android
Hugo Locurcio
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