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path: root/platform/android/dir_access_jandroid.cpp
AgeCommit message (Collapse)Author
2019-02-27Android: Fixed problems with memory leaks due to absent ↵Ivan Ponomarev
ReleaseStringUTFChars calls.
2019-01-26Fix code style issuesRémi Verschelde
2019-01-21Add function to obtain filesystem type from DirAccess.Juan Linietsky
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-02Remove obsolete ANDROID_NATIVE_ACTIVITYBastiaan Olij
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-07-24Removed unnecessary assignmentsWilson E. Alvarez
2018-02-18Remove some debugging prints on AndroidHugo Locurcio
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-14Fixed dir access return value, changed it to Error like all other funcsJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-11-09Fix Directory.dir_exist/get_current_dir for 'res://' on Androidvolzhs
Fix #7014
2016-10-17Fix crash when using Directory.dir_exists(path) on Androidvolzhs
2016-07-21Minor code formatting in platform/androidMario Schlack
2016-01-12Fix crash on android 6.0.1, fixes #3321mrezai
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-28fixes in handling of DirAccess for resource path on Android, fixes #1447Juan Linietsky
2015-04-18-fix local and global usage for DirAccess, fixes #791Juan Linietsky
please test anyway..
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-23oops, fucntion was there twiceJuan Linietsky
2015-03-23small android fixJuan Linietsky
2015-03-23android fixes, please testJuan Linietsky
(can' t build android atm)
2015-03-21New option to show/hide hidden filesrollenrolm
2014-05-25Add DirAccess:dir_exist apimarynate
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky