Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-02-27 | Android: Fixed problems with memory leaks due to absent ↵ | Ivan Ponomarev | |
ReleaseStringUTFChars calls. | |||
2019-01-26 | Fix code style issues | Rémi Verschelde | |
2019-01-21 | Add function to obtain filesystem type from DirAccess. | Juan Linietsky | |
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946 | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-02 | Remove obsolete ANDROID_NATIVE_ACTIVITY | Bastiaan Olij | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-07-24 | Removed unnecessary assignments | Wilson E. Alvarez | |
2018-02-18 | Remove some debugging prints on Android | Hugo Locurcio | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-14 | Fixed dir access return value, changed it to Error like all other funcs | Juan Linietsky | |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-11-09 | Fix Directory.dir_exist/get_current_dir for 'res://' on Android | volzhs | |
Fix #7014 | |||
2016-10-17 | Fix crash when using Directory.dir_exists(path) on Android | volzhs | |
2016-07-21 | Minor code formatting in platform/android | Mario Schlack | |
2016-01-12 | Fix crash on android 6.0.1, fixes #3321 | mrezai | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-04-28 | fixes in handling of DirAccess for resource path on Android, fixes #1447 | Juan Linietsky | |
2015-04-18 | -fix local and global usage for DirAccess, fixes #791 | Juan Linietsky | |
please test anyway.. | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-03-23 | oops, fucntion was there twice | Juan Linietsky | |
2015-03-23 | small android fix | Juan Linietsky | |
2015-03-23 | android fixes, please test | Juan Linietsky | |
(can' t build android atm) | |||
2015-03-21 | New option to show/hide hidden files | rollenrolm | |
2014-05-25 | Add DirAccess:dir_exist api | marynate | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |