Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde | |
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | |||
2017-01-14 | Fixed dir access return value, changed it to Error like all other funcs | Juan Linietsky | |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-11-09 | Fix Directory.dir_exist/get_current_dir for 'res://' on Android | volzhs | |
Fix #7014 | |||
2016-10-17 | Fix crash when using Directory.dir_exists(path) on Android | volzhs | |
2016-07-21 | Minor code formatting in platform/android | Mario Schlack | |
2016-01-12 | Fix crash on android 6.0.1, fixes #3321 | mrezai | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-04-28 | fixes in handling of DirAccess for resource path on Android, fixes #1447 | Juan Linietsky | |
2015-04-18 | -fix local and global usage for DirAccess, fixes #791 | Juan Linietsky | |
please test anyway.. | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-03-23 | oops, fucntion was there twice | Juan Linietsky | |
2015-03-23 | small android fix | Juan Linietsky | |
2015-03-23 | android fixes, please test | Juan Linietsky | |
(can' t build android atm) | |||
2015-03-21 | New option to show/hide hidden files | rollenrolm | |
2014-05-25 | Add DirAccess:dir_exist api | marynate | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |