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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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platform
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android
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audio_driver_opensl.h
Age
Commit message (
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Author
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-03-08
Request Android record permission when needed
DESKTOP-3H3MR3A\eloisa
2019-02-28
Implement Audio Input support on Android
Marcelo Fernandez
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-03
Fix warnings in Android platform
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-18
Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky