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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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platform
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android
/
audio_driver_opensl.cpp
Age
Commit message (
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Author
2019-07-15
Exposes capture methods to AudioServer, variable renames for consistency,
Saracen
2019-04-06
Use mix rate and output latency constants in audio drivers
Rémi Verschelde
2019-04-02
Enable warnings=extra on clang and GCC testers.
marxin
2019-03-08
Request Android record permission when needed
DESKTOP-3H3MR3A\eloisa
2019-02-28
Implement Audio Input support on Android
Marcelo Fernandez
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-03
Fix warnings in Android platform
Rémi Verschelde
2018-07-24
Removed unnecessary assignments
Wilson E. Alvarez
2018-07-18
Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-03-01
Fix intermittent audio driver crash during startup on Android
Ruslan Mustakov
2018-02-18
Remove some debugging prints on Android
Hugo Locurcio
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-01
Fix files header
Poommetee Ketson
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-21
Minor code formatting in platform/android
Mario Schlack
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-16
ran cppcheck, found unused variables
firefly2442
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky