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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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android
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android_input_handler.cpp
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Author
2023-02-14
[InputEventKey] Avoid setting both key and modifier to the same value.
bruvzg
2023-02-12
Fix the issue causing long-press on a selected node on the scene tree to trig...
Fredia Huya-Kouadio
2023-01-26
[Android] Fix virtual keyboard special keys.
bruvzg
2023-01-23
Cleanup and unify keyboard input.
bruvzg
2023-01-08
Use BitField<> in core type masks
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-22
Add double_tap attribute to InputEventScreenTouch
Fredia Huya-Kouadio
2022-09-07
Cleanup the Android input logic implementation
Fredia Huya-Kouadio
2022-07-13
Fix incorrect Android scancodes
Marcel Admiraal
2022-06-21
Remove broken scroll gesture on Android
Marcel Admiraal
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-01-14
Fix Actions mapped to triggers not using the full range
Marcel Admiraal
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-08-16
[android] Fixed wrong button mask for right click
ModProg
2021-08-13
Switch to input buffering on Android
Pedro J. Estébanez