summaryrefslogtreecommitdiff
path: root/platform/android/AndroidManifest.xml.template
AgeCommit message (Collapse)Author
2017-09-20Set Android minSdkVersion to 18Ruslan Mustakov
It's the minimum version where GLES 3 API is available. It is already the version Godot binary is compiled with for Android, but the config files were not updated in time.
2017-03-23Several fixes to Android exporter and port.Juan Linietsky
Android seems to be working again!
2016-06-10fix android support screen property for large screenvolzhs
2016-05-24fix compatibility for Android API 14 with supporting API 23volzhs
using ``NotificationCompat`` in ``support-v4`` library will increase APK filesize a little bit, but it guarantees to run OK with API 4+ tested with API 19 and 23 devices
2016-01-08Renamed godot domain from com.android.godot (which was incorrect) to ↵Juan Linietsky
org.godotengine.godot
2016-01-08-Removed ANT build system for Android, as it was deprecated by GoogleJuan Linietsky
-Added new Gradle build system, as it is the required build system
2016-01-03change android install location to automatic, closes #1997Juan Linietsky
2015-05-01-Fixed android export options (screen sizes, orientation should work)Juan Linietsky
-added functions to get mouse position in CanvasItem
2015-04-17-Added android immersive mode, fixes #303Juan Linietsky
2015-03-03merges from okam repoJuan Linietsky
2014-08-01Small Issues & MaintenanceJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
2014-04-05-Support for changing fontsJuan Linietsky
-Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
2014-03-13-fix bug in cache for atlas import/exportJuan Linietsky
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky