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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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AndroidManifest.xml.template
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Author
2019-03-06
Restart game on GL context loss on Android
Pedro J. Estébanez
2018-12-18
Fix lint error/warning while building android template
volzhs
2018-07-08
Write new permissions to the AndroidManifest.xml
Hein-Pieter van Braam
2018-07-04
Change required gles version to 2 for android
volzhs
2018-06-07
Oops, for some reason gedit used this file as my notebook, though I made a ne...
Juan Linietsky
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-05-08
Android: Increase targetSdkVersion to 27
Rémi Verschelde
2018-03-21
Prevent android to split-screen
Xavier Sellier
2018-02-27
Android: Mark GLES3 as required in the manifest
Rémi Verschelde
2017-09-20
Set Android minSdkVersion to 18
Ruslan Mustakov
2017-03-23
Several fixes to Android exporter and port.
Juan Linietsky
2016-06-10
fix android support screen property for large screen
volzhs
2016-05-24
fix compatibility for Android API 14 with supporting API 23
volzhs
2016-01-08
Renamed godot domain from com.android.godot (which was incorrect) to org.godo...
Juan Linietsky
2016-01-08
-Removed ANT build system for Android, as it was deprecated by Google
Juan Linietsky
2016-01-03
change android install location to automatic, closes #1997
Juan Linietsky
2015-05-01
-Fixed android export options (screen sizes, orientation should work)
Juan Linietsky
2015-04-17
-Added android immersive mode, fixes #303
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-04-14
-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky