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2023-03-27C#: Encode GodotProjectDir as Base64 to prevent issues with special charactersRaul Santos
(cherry picked from commit f949e949913205fe413377e2dc37b84552c523e0)
2023-03-27Make GDScript number highlighting stricterVolTer
(cherry picked from commit 952703d92155226137fc4bb53c61c8dbc7887ed7)
2023-03-27[TextServer] Add mutex for FreeType face creation/deletion operations.bruvzg
(cherry picked from commit c950a1ab9479e53f8b91d457f44cea9246e24e4e)
2023-03-27[macOS] Re-add support for the _sc_ inside app bundle. Update docs.bruvzg
(cherry picked from commit 174e0837e0826179a2e51e581aa895cb5cc90885)
2023-03-16Fix typos and inconsistencies in classrefHaoyu Qiu
(cherry picked from commit 57d4272984fc0dd4c668503ead82a9dd01020bfd)
2023-03-14GDScript: Fix autocomplete inside a block with a type test conditionDmitrii Maganov
(cherry picked from commit e289a4ab2c404991d684b6c77b65d24f41be5b63)
2023-03-14Fix error spam when naming a func at the end of the scriptVolTer
(cherry picked from commit 07dd627728b71dd3ea30bab9761a847a7e0c911e)
2023-03-14FBX: Disable importer when canceling FBX2glTF setupRémi Verschelde
Pretty hacky solution but it's better than an infinite loop. All this import setup needs to be redone, it's very difficult to properly bail out from an invalid import without triggering reimport loops. Also fix underline not visible at default editor scale in LinkButton. Fixes #73319. (cherry picked from commit d81e6ee024a8c64b80ac25c96b33c749ba1db79d)
2023-03-13Fix blend-file import when using custom color management in blenderjuliuse98
When using custom color management in blender the --version command will output additional information infront of the "normal" output and this prevented the import. Fixes #74439. (cherry picked from commit 7a0d12182e2808df083a58511f3d6b6023487e70)
2023-03-13[TextServer] Fix justification on punctuation characters.bruvzg
(cherry picked from commit 016b2f3555d7a516c60cfda5c11ded276bb59de5)
2023-03-13Fix NavigationServer free error printsmix8
Fixes error print for NavigationServer free when a RID can not be found. (cherry picked from commit 73dc680fc127014ad805e5968f98ebb3e0281de7)
2023-03-13Get the unlit / unshaded extension when importing GLTF and set it when exportingHakim
(cherry picked from commit e14fa5532bd87addc8c019e2b3770758b36d0c09)
2023-03-13C#: Get singleton instances using the Core nameRedworkDE
(cherry picked from commit 16a2a164feef75b486dfb96d93cd993341a60faf)
2023-03-13C#: Ignore explicit interface implementationsRaul Santos
(cherry picked from commit 0372bd56b69fd3a0f8efd6067deb30ee7a60e17d)
2023-03-13GDScript: Fix checking if a call is awaited in compilerDmitrii Maganov
(cherry picked from commit 55a2ad25bf1591876032150cffff7b7c68dcaa17)
2023-03-13Validate that C# class names are valid identifiersAleks Rutins
(cherry picked from commit ae8752a731ed0b1c9307bfc5ae817e917a887294)
2023-03-13C#: Always show "Create C# solution" optionRaul Santos
Prevents ending up with an empty C# menu. The option to create the C# solution no longer disappears, to avoid confusing users. If an user tries to use it when a C# solution already exists they are warned that it will override their sln and csproj files. (cherry picked from commit a1a2fc22558af4b368a6f8a7686399cb0a19f220)
2023-03-13Fix GDScript code style regarding colonDanil Alexeev
(cherry picked from commit ea5fd3d732a85029e8372425904971ad26153ff1)
2023-03-13Document GLTFNode and some of GLTFStateAaron Franke
(cherry picked from commit 2cc22fb964a94cdb031dd95f473812eef274c903)
2023-03-13Fix various typos in the classrefHaoyu Qiu
(cherry picked from commit 03fcac3aa5deecb9a4009b0a7889bb5d6be252fb)
2023-03-13C#: Fix crash when errors occur before language initialization.RedworkDE
(cherry picked from commit c0ebc281360c7df1acae4b0510d8310573491acc)
2023-03-13Prevent crashing on startup if project has scripted theme typesYuri Sizov
Also avoid order of operation conflicts by moving C# binding generation hook to main.cpp (cherry picked from commit 8402927d3f55f06651045a6a94e163327e26c2ab)
2023-03-13[TextServer] Add invalid font scaling check, restrict Linux/BSD system fonts ↵bruvzg
lookup to TrueType/CFF only. (cherry picked from commit 8d501a2dc31f3bef6d5a7f6b0d060c8915082011)
2023-03-13Prevent cache corruption when saving resources in the editorYuri Sizov
(cherry picked from commit 496bd94c21dbda01fc7d9d0a108eecef21924024)
2023-03-13[TextServer] Ensure ICU data is initialised only one and cleaned only at exit.bruvzg
(cherry picked from commit 7f24433e15081044aa8bcc3a646ded5129048bf5)
2023-03-13Fix glTF mesh importer not freeing nodes correctly on importAbdulrahman Al Zeidi
(cherry picked from commit 5e0641ea9af03491889d89f9bdac0785e5bc3158)
2023-03-01Bump version to 4.0.1-rcRémi Verschelde
2023-02-28Minor typo and docs URL fixesRémi Verschelde
2023-02-27Merge pull request #74028 from voidedWarranties/scriptlanguage_unusedRémi Verschelde
Remove unused `ScriptLanguage` methods
2023-02-27Merge pull request #74010 from lyuma/fix_last_basis_lodRémi Verschelde
Loop over the last mipmap lod in basis universal
2023-02-26Remove unused `ScriptLanguage` methodsvoidedWarranties
2023-02-26basisu: Loop over the last mipmap lodLyuma
2023-02-26GLTF: Delete unused skeleton_to_nodeAaron Franke
2023-02-26Merge pull request #73990 from bruvzg/ts_dext_fixRémi Verschelde
Fix text server GDExtension build.
2023-02-26Merge pull request #73948 from V-Sekai/mip-map-basisuRémi Verschelde
Fix basisu texture mipmaps
2023-02-26Merge pull request #73915 from vonagam/fix-conversions-from-native-memberRémi Verschelde
GDScript: Fix conversions from native members accessed by identifier
2023-02-26Fix text server GDExtension build.bruvzg
2023-02-26Merge pull request #73964 from vonagam/fix-coroutine-compiler-typeRémi Verschelde
GDScript: Fix address type for coroutine results
2023-02-26Merge pull request #73957 from vonagam/fix-binary-op-safetyRémi Verschelde
GDScript: Fix wrong unsafety mark for binary operator
2023-02-26Merge pull request #73899 from vnen/gdscript-init-defaults-beforehandRémi Verschelde
GDScript: Initialize all defaults beforehand in implicit constructor
2023-02-26Patch `VideoStreamPlaybackTheora::set_file` to only look for header packets ↵Davi
of one stream type
2023-02-26GDScript: Fix address type for coroutine resultsDmitrii Maganov
2023-02-26GDScript: Fix wrong unsafety mark for binary operatorDmitrii Maganov
2023-02-25Fix basisu mipmapsK. S. Ernest (iFire) Lee
Previously basisu was storing mip maps as an array of basisu in the internal format for Texture. The new work makes sense and it generates smaller files with one image. This pull request fixes the basisu decompression and keep the approach of 1 image. If we need to change the format in 4.x, we can still support the old format with some limitations too. Basisu from gltfpack can only output with mipmaps. The single image will not work for StreamedTexture. We should support both approaches for CompressedTexture we use one, and for StreamedTexture we use another. Additional error checking for hdr images and for nullptr.
2023-02-25Revert "GDScript: Fix groups and categories been seen as members"George Marques
This reverts commit 6f2a8434c675b3df2aceca4e5200aaf799eeb2bd. The commit introduces a bug where it creates spurious entries for member information.
2023-02-25GDScript: Fix conversions from native members accessed by identifierDmitrii Maganov
2023-02-24GDScript: Initialize all defaults beforehand in implicit constructorGeorge Marques
Set all the default values for typed variables before actually trying to initialize them, including `@onready` ones. This ensures that if validated calls are being used there will be a value of the correct type, even if the resolution is done out of order or deferred because of `@onready`.
2023-02-25Merge pull request #73881 from vnen/max-min-only-for-numbersRémi Verschelde
Make max() and min() global functions only accept numbers
2023-02-24GDScript: Don't use validated call for vararg methodsGeorge Marques
Since they may have runtime type validation, we cannot use the validated call.
2023-02-24C#: Check if a class is a singleton using the Core nameRaul Santos
Use the name of the class in Core, rather than the C# rename, when checking if a class is registered as a singleton.