Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-20 | Merge pull request #71708 from dsnopek/openxr-opengl-steamvr-2 | Rémi Verschelde | |
Get OpenXR with OpenGL working on SteamVR | |||
2023-01-20 | Merge pull request #69181 from fire/gltf-runtime-image-fallback | Rémi Verschelde | |
Fixes cases where the runtime ResourceLoader cannot load gltf images. | |||
2023-01-19 | Add depth and color formats to get OpenXR with OpenGL working on SteamVR | David Snopek | |
2023-01-19 | Merge pull request #70363 from V-Sekai/astcenc-standalone | Rémi Verschelde | |
Add astcenc compression and decompression. | |||
2023-01-19 | Merge pull request #71314 from stmSi/fix-ogg-packet-out-of-bound | Rémi Verschelde | |
Fix OGG page_data out of bound index crash | |||
2023-01-19 | Allow standalone ternary expressions | jordi | |
2023-01-19 | Merge pull request #71598 from bruvzg/gdscript_bidi_override | Rémi Verschelde | |
Implement BiDi override mode for GDScript source. | |||
2023-01-19 | Fixes cases where the runtime ResourceLoader cannot load gltf images. | K. S. Ernest (iFire) Lee | |
2023-01-19 | Add ASTC compression and decompression with Arm astcenc. | K. S. Ernest (iFire) Lee | |
Co-authored-by: Gordon A Macpherson <gordon.a.macpherson@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2023-01-19 | Remove duplicate ucaps code from TextServerFallback. | bruvzg | |
2023-01-19 | [GDExtension] Expose some low level functions and String operators. | bruvzg | |
2023-01-19 | Merge pull request #71620 from adamscott/move-icon-to-top | Rémi Verschelde | |
Update `@icon` and `@tool` definitions to add a note | |||
2023-01-19 | Merge pull request #71450 from BastiaanOlij/fix_openxr_init_failure | Rémi Verschelde | |
Fixes issue where failed start of OpenXR causes issues | |||
2023-01-19 | Merge pull request #67661 from cooperra/bmp-2bpp-loader | Rémi Verschelde | |
BMP loader: Fix 2 bits-per-pixel images | |||
2023-01-18 | Update `@icon` definition to add a note | Adam Scott | |
2023-01-18 | Merge pull request #71638 from raulsntos/dotnet/export-plugin | Rémi Verschelde | |
C#: Implement `ExportPlugin::_get_name` and move `GLOBAL_DEF` to CSharpLanguage | |||
2023-01-18 | Merge pull request #71569 from raulsntos/dotnet/sync-vectors | Rémi Verschelde | |
Sync C# vectors with Core | |||
2023-01-18 | C#: Move `GLOBAL_DEF`s to CSharpLanguage ctor | Raul Santos | |
Also documents the .NET project settings. | |||
2023-01-18 | Implement BiDi override mode for GDScript source. | bruvzg | |
2023-01-18 | C#: Implement `ExportPlugin::_get_name` | Raul Santos | |
2023-01-18 | Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function | Rémi Verschelde | |
Remove set_drag_forwarding_compat() | |||
2023-01-18 | Fix unnammed enum crash regression | ocean (they/them) | |
2023-01-17 | Sync C# vectors with Core | Raul Santos | |
- Remove `Vector2.Lerp` overload that takes a weight parameter of type `Vector2`. - Remove `Vector3.Lerp` overload that takes a weight parameter of type `Vector3`. - Remove `Color.Lerp` overload that takes a weight parameter of type `Color`. - Remove `Angle` method from `Vector2i`. - Remove `AngleTo` method from `Vector2i`. - Remove `AngleToPoint` method from `Vector2i`. - Remove `Cross` method from `Vector2i`. - Remove `DistanceSquaredTo` method from `Vector2i` and `Vector3i`. - Remove `DistanceTo` method from `Vector2i` and `Vector3i`. - Remove `Dot` method from `Vector2i` and `Vector3i`. - Remove `PosMod` method from `Vector2i` and `Vector3i`. - Remove `Orthogonal` method from `Vector2i`. - Remove `&` operator from `Vector2i` and `Vector3i`. | |||
2023-01-17 | Merge pull request #71516 from raulsntos/dotnet/property-accessors | Rémi Verschelde | |
C#: Make property accessors internal | |||
2023-01-17 | Merge pull request #71534 from Faless/mp/4.x_nested_spawn | Rémi Verschelde | |
[MP] Fix nested spawning during "ready". | |||
2023-01-17 | C#: Skip methods with pointer parameters | Raul Santos | |
2023-01-17 | [MP] Fix nested spawning during "ready". | Fabio Alessandrelli | |
We want our spawns to be notified after ready, but we need to notify them in the order they entered tree, so that nested spawners can be used during "ready" (instead of having to await a frame). | |||
2023-01-16 | Merge pull request #71279 from vonagam/fix-iterator-number-type | Rémi Verschelde | |
GDScript: Fix typing of iterator in for loop | |||
2023-01-16 | Merge pull request #67774 from aaronfranke/script-annotations | Rémi Verschelde | |
Make script annotations be placed before `class_name` and `extends` | |||
2023-01-16 | Merge pull request #71434 from ↵ | Rémi Verschelde | |
adamscott/fix-reduce-identifier-from-base-class-script-retrieval Fix cyclic reference errors while reducing identifiers | |||
2023-01-16 | Merge pull request #71496 from raulsntos/dotnet/sincos | Rémi Verschelde | |
C#: Implement `Mathf.SinCos` | |||
2023-01-16 | C#: Make property accessors internal | Raul Santos | |
2023-01-16 | Merge pull request #69970 from poohcom1/fix/autocomplete-custom-class | George Marques | |
Fixes https://github.com/godotengine/godot/issues/69941 | |||
2023-01-16 | C#: Implement `Mathf.SinCos` | Raul Santos | |
Implement `Mathf.SinCos` that wraps a call to `System.Math.SinCos`, this allows us to use the `SinCos` method more conveniently with `real_t`. Using `Math.SinCos` is often cheaper than separate calls to `Math.Sin` and `Math.Cos`, and they are often used together. | |||
2023-01-16 | Merge pull request #71461 from snoopdouglas/snoopdouglas/master | Rémi Verschelde | |
Class reference: snake_case .tscn & .gd filenames, _on_* callbacks | |||
2023-01-16 | Merge pull request #70504 from KoBeWi/the_choosen_antipattern | Rémi Verschelde | |
Add EditorUndoRedoManager singleton | |||
2023-01-16 | Merge pull request #71477 from aaronfranke/gltf-append-doc | Rémi Verschelde | |
Improve the documentation of GLTFDocument's append methods | |||
2023-01-16 | Merge pull request #71458 from raulsntos/dotnet/quaternion | Rémi Verschelde | |
C#: Make `Length` and `LengthSquared` into methods in `Quaternion`. | |||
2023-01-16 | Merge pull request #71456 from raulsntos/dotnet/sync-plane | Rémi Verschelde | |
C#: Sync `Plane` with Core | |||
2023-01-16 | Merge pull request #71445 from raulsntos/dotnet/transforms | Rémi Verschelde | |
C#: Add missing `Transform{2D,3D}` and `Basis` constructors | |||
2023-01-16 | Merge pull request #71431 from raulsntos/dotnet/scale-and-rotation | Rémi Verschelde | |
C#: Replace `Rotation` and `Scale` properties with get methods | |||
2023-01-16 | Merge pull request #70684 from filiperinaldi/fix_arm64_build_clang | Rémi Verschelde | |
Fix arm64 build when using Clang | |||
2023-01-15 | Fix cyclic reference errors while reducing identifiers. | Adam Scott | |
Co-authored-by: Dmitrii Maganov <vonagam@gmail.com> | |||
2023-01-16 | Add EditorUndoRedoManager singleton | kobewi | |
2023-01-15 | Improve the documentation of GLTFDocument's append methods | Aaron Franke | |
2023-01-15 | C#: Sync `Plane` with Core | Raul Santos | |
- Add `Plane(Vector3)` constructor. - Rename `IntersectRay` to `IntersectsRay`. - Rename `IntersectSegment` to `IntersectsSegment`. - Replace `Center` property with `GetCenter` method. - Add and fix documentation about the _normal_ parameter to Core and C# documentation. | |||
2023-01-16 | Fix code-completion suggesting non-static members | poohcom1 | |
In GDScript code-completion: - Fixes class symbols not being marked as meta - Remove signal in static contexts Fixes #69928 | |||
2023-01-16 | Add identifier completion for custom classes. | poohcom1 | |
Previously, custom class would only auto-complete for types in GDScript. This applies it to identifiers as well. | |||
2023-01-15 | C#: Add missing `Transform{2D,3D}` and `Basis` constructors | Raul Santos | |
- Remove `Transform3D(Quaternion, Vector3)` constructor from C#. - Add `Transform3D(Projection)` constructor to C#. - Add documentation to the `Transform3D(Projection)` constructor in Core. - Add `Transform3D` constructor with only real_t params to C# that mirrors `Transform2D`. - Expose `Basis` constructor with only real_t params in C#. - Add `Transform2D(real_t, Vector2, real_t, Vector2)` constructor to C#. | |||
2023-01-15 | Class reference: snake_case .gd filenames, _on_* | Doug Thompson | |
This is for: https://github.com/godotengine/godot-docs/issues/6245 |