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2017-06-27Merge pull request #9360 from GodotExplorer/pr-external-editor-language-checkRémi Verschelde
Better user experience with external text editors.
2017-06-27Better user expirence with external text editors.geequlim
Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor.
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
-Fixded BackBuffercopy object
2017-06-26Revert "Revert "Fixed RegEx::search missing return type hint""Rémi Verschelde
2017-06-26Revert "Fixed RegEx::search missing return type hint"Juan Linietsky
2017-06-26Merge pull request #9379 from leezh/regex_bind_fixRémi Verschelde
Fixed RegEx::search missing return type hint
2017-06-26Fixed inverted group thrown off by quantifiersZher Huei Lee
2017-06-26Fixes RegEx capture grabbing too much #9382Zher Huei Lee
Incorrect behaviour was caused when next->test was throwing off the results.
2017-06-26Fixed RegEx::search missing return type hintZher Huei Lee
2017-06-25Merge pull request #9334 from Noshyaar/pr-genhRémi Verschelde
BuildSystem: generated files have .gen.extension
2017-06-25Merge pull request #9349 from volzhs/freetype-2.8Rémi Verschelde
Update freetype to 2.8
2017-06-25Update freetype to 2.8volzhs
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-24Merge pull request #8783 from bojidar-bg/fix-range-loop-typeRémi Verschelde
Fix for..in range() resulting in floats instead of ints
2017-06-23Remove methods from code completion which are already exposed by properties, ↵Juan Linietsky
makes completion cleaner and more close to the documentation.
2017-06-23GdScript: Add signal autocompletion to emit_signal functionMariano Suligoy
2017-06-22Reimplement for..in range() so that it always results in intsBojidar Marinov
Fixes #8278, fixup of bfef8de1bc4f7a7b9617a7b181881129033a0b0e
2017-06-18[GDNative] added GDN_EXPORT macro for librariesKarroffel
Up until now there only was GDAPI which was used for the procedures Godot exposes.
2017-06-17etc: Do not overestimate number of CPU threadsRémi Verschelde
The *2 factor between cores and threads of most modern CPUs is already taken into account in get_processor_count().
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16Complete changing of resource extensionsGeorge Marques
Some places were missing in e42d59f.
2017-06-16[GDNative] corrected typo for Mac library ext.Karroffel
Seems like the extension is .dylib and not .dynlib. This should make it easier to select files from the editor.
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-06-14Merge pull request #9158 from Hinsbart/script_templatesRémi Verschelde
Add ability to use custom script templates.
2017-06-13Merge pull request #8548 from tagcup/etc2compJuan Linietsky
Add ETC1/ETC2 compression support though etc2comp.
2017-06-13Add ability to use custom script templates.Andreas Haas
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
2017-06-11Merge pull request #9104 from tagcup/zstdJuan Linietsky
Add zstd compression support.
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-08Add zstd compression support.Ferenc Arn
zstd has much better compression speed and ratio, and better decompression speed than currently available methods. Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
-Restored resource previews!
2017-06-08Merge pull request #9058 from touilleMan/gdnative-clean-and-add-propertiesRémi Verschelde
Continue improving GDNative
2017-06-08[GDnative] API consistency + missing propertiesEmmanuel Leblond
2017-06-07TGA support based on SaracenOne's work.Juan Linietsky
2017-06-05Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde
renamed all Rect2.pos to Rect2.position
2017-06-05Merge pull request #8990 from zer0problem/masterRémi Verschelde
Fixed .hdr support to compile on windows
2017-06-05Merge pull request #8974 from Paulb23/script_overviewRémi Verschelde
Added script overview
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
Make the naming consistent with other classes.
2017-06-02many fixes to image loader, voxel cone tracing, etc.Juan Linietsky
2017-05-31Add ETC1/ETC2 compression support though etc2comp.Ferenc Arn
Remove rg-etc1 code. Also updated travis to use ubuntu 14.04. Fixes #8457.
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-05-31Fix GDNative PoolVector typossheepandshepherd
2017-05-31Fixed compiling on windows after .hdr supportzer0problem
Changed type to avoid casting.
2017-05-31Wrap copy constructor for some GDNative typessheepandshepherd
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-05-29Added members overviewPaulb23
2017-05-28-Added .hdr format supportJuan Linietsky
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-27GDScript: Use "is" keyword for type checking.Andreas Haas
Replaces the `extends` keyword with `is` in the context of testing for type compatibility. `extends` is still used for declaring class inheritance. Example: ```gdscript extends Node2D func _input(ev): if ev is InputEventKey: print("yay, key event") ```
2017-05-26-Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
2017-05-25Merge pull request #8590 from tagcup/s3tc_stuffJuan Linietsky
Use libsquish to decompress DXT textures.