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2017-10-09Fixed IntPtr unboxing (#11949)Ignacio Etcheverry
- Fix boolean never reset to false - Fix IntPtr unboxing and cleanup
2017-10-08[GDnatvie] improve wrapper code generationEmmanuel Leblond
2017-10-08[GDnative] Add string_name apiEmmanuel Leblond
2017-10-08Merge pull request #11923 from sheepandshepherd/gdnative_api_json_arrayThomas Herzog
Store GDNative API in array instead of dictionary
2017-10-07Merge pull request #11924 from neikeq/bIgnacio Etcheverry
Fix dot separated assembly names confused with file extensions
2017-10-07Fix dot separated assembly names confused with file extensionsIgnacio Etcheverry
2017-10-07Store GDNative API in array instead of dictionarysheepandshepherd
2017-10-07Merge pull request #11900 from neikeq/aIgnacio Etcheverry
Fix assembly load hooks and sizeof wrong type
2017-10-07Merge pull request #11843 from hoelzl/pr-python3-buildRémi Verschelde
Fix Python 3 build
2017-10-07Fix sizeof wrong typeIgnacio Etcheverry
2017-10-07Fix assembly load hooksIgnacio Etcheverry
2017-10-07Merge pull request #11896 from neikeq/pr-issue-11892Ignacio Etcheverry
Quote MSBuild arguments
2017-10-07Quote MSBuild arguments. Fixes #11892Ignacio Etcheverry
2017-10-07Merge pull request #11894 from neikeq/pr-issue-11834Ignacio Etcheverry
Mono: Make sure editor thread is attached on script reload
2017-10-07Mono: Make sure editor thread is attached on script reloadIgnacio Etcheverry
2017-10-06Merge pull request #11849 from cart/mono_parent_fieldsIgnacio Etcheverry
Mono: support exported parent class fields
2017-10-06Merge pull request #11854 from endragor/fix-few-classdb-defsAndreas Haas
Add NIL_IS_VARIANT usage to few definitions
2017-10-06Made a few tweaks to the interfaceBastiaanOlij
2017-10-05get parent class fields when updating a CSharpScript's exportsCarter Anderson
This makes the fields viewable / editable in the inspector
2017-10-05Fix mono enabled builds (broken by 3d87b70).Ferenc Arn
2017-10-05Added the set/get_setting function in Editor/Project settings. Renamed has() ↵Juan Linietsky
to has_setting. Fixes #11844
2017-10-05Merge pull request #11845 from neikeq/music-is-overratedIgnacio Etcheverry
- Fixed uninitialized local - Improved msbuild search on Unix platforms - Add C# script to csproj when attaching it to an object
2017-10-05Merge pull request #11858 from J08nY/feature/gridmap-used-cellsAndreas Haas
Add GridMap::get_used_cells. Fixes #11857.
2017-10-05Add GridMap::get_used_cells. Fixes #11857.J08nY
2017-10-05Add NIL_IS_VARIANT usage to few definitionsRuslan Mustakov
The missing usage flag led to GDNative API descriptions containting arguments with "void" type.
2017-10-05Uninitialized local and domain finalize fixesIgnacio Etcheverry
- Make sure to run the GC before and after finalizing the scripts domain.
2017-10-05Add C# script to csproj when attaching it to an objectIgnacio Etcheverry
2017-10-05Add alternative search locations for msbuildIgnacio Etcheverry
2017-10-04Fix Python 3 buildMatthias Hoelzl
- Take care of the differences in handling unicode characters in `escape_string` (formerly in `editor/SCsub`, now in `compat.py)`. - Conditionally include `_winreg` or `winreg` in the Mono editor module.
2017-10-04Merge pull request #11806 from touilleMan/gdnative-version-fieldThomas Herzog
[GDnative] add api version field to godot_gdnative_api_struct
2017-10-04[GDnative] add future-proof next field to godot_gdnative_api_struct (a la ↵Emmanuel Leblond
Vulkan)
2017-10-03[GDNative] added API struct wrapper generatorKarroffel
Previously functions of the GDNative API were accessed by letting the loader at load-time resolve the symbols. This causes troubles on Windows (...sigh...), so now the GDNative API isn't exported anymore. This means, that a library that wants to call a GDNative function needs to access it via a struct of pointers that's passed to it at right after the library was loaded. To make the usage easier, those function pointers in the struct can be wrapped in actual function in the global scope. This commit adds a generator for that wrapper code.
2017-10-03Merge pull request #11789 from djrm/pr_visual_improvementsAndreas Haas
Added correct initialization for script editor theme.
2017-10-03[GDnative] add api version field to godot_gdnative_api_structEmmanuel Leblond
2017-10-03Merge pull request #11792 from touilleMan/gdnative-json-apiThomas Herzog
[GDnative] autogenerate gdnative_api_struct.h from a json
2017-10-03Merge pull request #11653 from bojidar-bg/doc-vscript-1Nathan Lovato
[DOCS] Document some of the VisualScript classes
2017-10-03Document some of the VisualScript classes.Bojidar Marinov
2017-10-03[GDnative] replace gdnative_api_struct.h by a json-based autogenerated systemEmmanuel Leblond
2017-10-02VS now supports white themes.Daniel J. Ramirez
2017-10-02Added correct initialization for script editor theme.Daniel J. Ramirez
Some style fixes for VS interface.
2017-10-03Added mono moduleIgnacio Etcheverry
2017-10-02Merge pull request #11658 from BastiaanOlij/mobile_vrAndreas Haas
Reintroduce generic mobile vr interface
2017-10-02Merge pull request #11659 from AndreaCatania/prephysicsAndreas Haas
Renamed fixed_process to physics_process
2017-10-02Merge pull request #11724 from marcelofg55/visualscript_crashfixPoommetee Ketson
VisualScript crashfix when returns are too few
2017-10-02[GDnative] Add active_library_path to init options structEmmanuel Leblond
2017-10-02[GDnative] Add binding to GDNativeLibrary::get_active_library_pathEmmanuel Leblond
2017-10-01Merge pull request #11719 from toger5/svg_color_convert_alphaGilles Roudiere
keep alpha when converting svg colors fixes #11289
2017-10-01Replace a OPCODE_BREAK with break in opcode 31Hein-Pieter van Braam
This was a mistake made in 520d84e. There are no more other looping structures left in this function.
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-30VisualScript crashfix when returns are too fewMarcelo Fernandez