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2022-02-04Faster CVTT by reducing quality.K. S. Ernest (iFire) Lee
Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
2022-02-04Merge pull request #49445 from ↵Rémi Verschelde
Calinou/gdscript-highlight-namespace-reserved-keyword
2022-02-04Merge pull request #55950 from Faless/mp/4.x_replication_nodesRémi Verschelde
2022-02-04Merge pull request #57625 from akien-mga/core-split-vector2i-own-headerRémi Verschelde
2022-02-04Highlight "namespace" as a GDScript keyword in the syntax highlighterHugo Locurcio
Like "trait" and "yield", "namespace" is currently not implemented but is still reserved for future use.
2022-02-04Core: Move Vector2i to its own `vector2i.h` headerRémi Verschelde
Also reduce interdependencies and clean up a bit.
2022-02-04Merge pull request #57621 from akien-mga/core-split-rect2i-own-headerRémi Verschelde
2022-02-04Merge pull request #57618 from Densorius/masterIgnacio Roldán Etcheverry
Fixed opening new instances of VS 2022 while a instance is already open
2022-02-04[Net] New replication interface, spawner and synchronizer nodes.Fabio Alessandrelli
Initial implementation of the MultiplayerReplicationInterface and its default implementation (SceneReplicationInterface). New MultiplayerSpawner node helps dealing with instantiation of scenes on remote peers (e.g. clients). It supports both custom spawns via a `_spawn_custom` virtual function, and optional auto-spawn of known scenes via a TypedArray<PackedScenes> property. New MultiplayerSynchornizer helps synchronizing states between the local and remote peers, supports both sync and spawn properties and is configured via a `SceneReplicationConfig` resource. It can also sync via path (i.e. without being spawned by a MultiplayerSpawner if both peers has it in tree, but will not send the spawn state in that case, only the sync one.
2022-02-04Core: Move Rect2i to its own `rect2i.h` headerRémi Verschelde
And take the opportunity to improve interdependencies a bit with forward declares where possible.
2022-02-04Merge pull request #57591 from vnen/gdscript-enum-fixesRémi Verschelde
2022-02-04Fixed opening new instances of VS 2022 while a instance is already openDensorius
2022-02-04Cleanup and move char functions to the `char_utils.h` header.bruvzg
2022-02-04Add Visual Studio 2022 support with fallback to 2019Densorius
2022-02-03Merge pull request #57562 from AnilBK/string-add-containsRémi Verschelde
String: Add contains().
2022-02-04String: Add contains().Anilforextra
2022-02-03Merge pull request #57467 from webbuf/modules-initializeRémi Verschelde
Initialized Member Variables in /modules
2022-02-03GDScript: Treat enum values as int and enum types as dictionaryGeorge Marques
Since enums resolve to a dictionary at runtime, calling dictionary methods on an enum type is a valid use case. This ensures this is true by adding test cases. This also makes enum values be treated as ints when used in operations.
2022-02-03GDScript: Allow tests to run on release buildsGeorge Marques
- Fix compilation issues by disabling warnings on release builds. This also strips warnings from expected result before the comparison to avoid false mismatches. - Add a `#debug-only` flag to tests. Must be the first line of the test script. Those won't run with release builds. Can be used for test cases that rely on checks only available on debug builds.
2022-02-03GDScript: Consolidate behavior for assigning enum typesGeorge Marques
This makes sure that assigning values to enum-typed variables are consistent. Same enum is always valid, different enum is always invalid (without casting) and assigning `int` creates a warning if there is no casting. There are new test cases to ensure this behavior doesn't break in the future.
2022-02-03initialized member variables in headerzwebb
2022-02-03Merge pull request #56365 from aaronfranke/default-shape-sizeRémi Verschelde
2022-02-02HarfBuzz: Update to version 3.3.1bruvzg
2022-02-02[TextServer] Add function to change font, font size, and OpenType features ↵bruvzg
without invalidating line break points, justification points, or recreating shaped text buffer.
2022-02-01Fix "texture not initialized" error preventing video from playingLisandro Lorea
Closes #57153
2022-02-01Merge pull request #57358 from akien-mga/signal-bindings-objectRémi Verschelde
2022-02-01Improve the default size for 3D shapes (Box, Capsule, and Cylinder)Aaron Franke
2022-01-31Fix transforms involved into navmesh bakingPawel Lampe
Within the context of parsing navigation geometry, this commit: - added missing transform of `MultiMeshInstance` - changed all transforms to global ones so that they don't need to be calculated by hand
2022-01-30Add support for the escaped UTF-16 and UTF-32 Unicode characters in the ↵bruvzg
scripts and expressions.
2022-01-29Merge pull request #55785 from nathanfranke/clang-tidyRémi Verschelde
2022-01-29simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke
2022-01-29Be more verbose about why msbuild tools could not be foundMarcel Admiraal
2022-01-29Update icons and color conversion rules to simplify the paletteYuri Sizov
2022-01-28Improve some signal bindings to use specific `Object` subtypesRémi Verschelde
2022-01-27Merge pull request #57205 from TechnoPorg/variant-template-castRémi Verschelde
Allow method binds to take Object subclasses as arguments
2022-01-27Merge pull request #57310 from raulsntos/rename-subsequenceRémi Verschelde
Rename C# `IsSubsequenceOfI` to `IsSubsequenceOfN`
2022-01-27Merge pull request #57281 from Rubonnek/rename-subsequenceRémi Verschelde
2022-01-27Rename C# `IsSubsequenceOfI` to `IsSubsequenceOfN`Raul Santos
2022-01-26Rename String::is_subsequence_ofi to String::is_subsequence_ofnWilson E. Alvarez
2022-01-26Improve XRInterface hooks into renderingBastiaan Olij
2022-01-26Fix crash with non-constant keys in match statement Dictionary patterncdemirer
2022-01-25Allow method binds to take Object subclasses as argumentsTechnoPorg
This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object. This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary. A few small changes also had to be made to other files, due to the changes cascading down all the includes.
2022-01-25Issue 57130 Fix GLTFDocument.generate_scene if state is nullPaweł Fertyk
2022-01-23BaseButton: Rename `pressed` property to `button_pressed`Rémi Verschelde
This fixes a conflict with the `pressed` signal. The new name is temporary and only intended to solve the conflict for upcoming alpha builds. Discussions are still ongoing regarding the BaseButton API and how to rename and refactor more of its properties, signals and methods to have a clearer API in 4.0.
2022-01-23etcpak: Workaround multiple-of-4 requirement for 3D texture mipmaps.Lyuma
2022-01-23Minor tweaks and fixes to panningkobewi
2022-01-23Merge pull request #56931 from lyuma/etcpak_po2Rémi Verschelde
Enforce mult-of-4 requirements on etcpak input.
2022-01-22GDScript cache crashfix.K. S. Ernest (iFire) Lee
2022-01-22Pad etcpak input to 4x4 blocks. Fixes #49981Lyuma
2022-01-23Merge pull request #57000 from KoBeWi/UNLIMITED_PANNINGRémi Verschelde