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2022-09-06Merge pull request #65410 from magian1127/4.0UnifiedMemberNameIgnacio Roldán Etcheverry
C# Modify the MemberName generated for the user script
2022-09-06Merge pull request #64661 from Mickeon/rename-tilemap-worldRémi Verschelde
Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
2022-09-06Merge pull request #64417 from aaronfranke/has-spaceRémi Verschelde
Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06C# Modify the MemberName generated for the user scriptMagian
2022-09-06Rename `range_lerp` to `remap`Micky
2022-09-05Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`Micky
For both TileMap and GridMap: - `world_to_map` -> `local_to_map` - `map_to_world` -> `map_to_local` Also changes any mention of "world" in this context to "local" to avoid future confusion. Finally, updates the docs of both methods for consistency. In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-09-05Merge pull request #65321 from rburing/physics_server_2d_extensionRémi Verschelde
Create GDExtension classes for PhysicsServer2D
2022-09-05Merge pull request #65266 from raulsntos/dotnet/reload-non-tool-scriptsRémi Verschelde
Create script instance of reloaded scripts even if they're not tools
2022-09-05Merge pull request #65346 from aaronfranke/cs-fix-vec4Rémi Verschelde
Fix some bugs with Vector4 in C#
2022-09-04Replace AABB/Rect2(i) HasNo* methods in C#Aaron Franke
2022-09-04Replace AABB has_no_volume with has_volumeAaron Franke
Also replace has_no_surface with has_surface
2022-09-04Fix some bugs with Vector4 in C#Aaron Franke
2022-09-04C#: Create script instance of reloaded scripts even if they're not toolsRaul Santos
Scripts that are instantiated at some point will always be recreated if they ever become placeholders to prevent non-tool scripts instantiated manually by users to become placeholders, if they do become placeholders due to errors that prevent instantiation (such as a missing parameterless constructor) these scripts will also be recreated replacing the temporary placeholder. If a script is marked as a tool but becomes a non-tool script in a rebuild, the script will become a placeholder and will no longer be considered applicable to be replaced by an instance since the user explicitly removed the Tool attribute.
2022-09-04Don't try to read values from null cameras and lights in GLTFAaron Franke
2022-09-04Create GDExtension classes for PhysicsServer2DRicardo Buring
This allows a 2D physics server created entirely from GDExtension. Based on the structure of PhysicsServer3DExtension by reduz.
2022-09-03Merge pull request #65296 from raulsntos/dotnet/signal-onceIgnacio Roldán Etcheverry
C#: Connect only once for each signal of a script
2022-09-03C#: Connect only once for each signal of a scriptRaul Santos
Since the list of signals in `CSharpScript::event_signals` retrieved from calling `ScriptManagerBridge.UpdateScriptClassInfo` already includes the signals from base scripts there is no need to iterate the hierarchy again on `CSharpInstance::connect_event_signals`.
2022-09-04Add float arg to build_assemblies.pyAlmighty Laxz
2022-09-02Merge pull request #65264 from MewPurPur/all-hail-icon-annotationRémi Verschelde
2022-09-02Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hintRémi Verschelde
2022-09-02Remove old syntax for custom class iconVolTer
2022-09-02Rename `or_lesser` range property hint to `or_less`Hugo Locurcio
"less" should be used for quantity, rather than "lesser". Existing scripts that use `or_lesser` in `_get_property_list()` will need to be updated to account for this change.
2022-09-03Fixed build failing when REAL_T double and dotnet enabledAlmighty Laxz
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-02Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl
2022-09-01Merge pull request #65212 from Faless/net/4.x_simplify_ext_bindingsRémi Verschelde
2022-09-01Merge pull request #63479 from DarkKilauea/nav-linkRémi Verschelde
2022-09-01Merge pull request #65135 from reduz/export-customization-pluginsRémi Verschelde
2022-09-01Simplify network GDExtension bindings using EXBIND macros.Fabio Alessandrelli
Simplify StreamPeer, PacketPeer, MultiplayerPeer extension. Simplify and update WebRTC*Extension with newly supported types.
2022-09-01Merge pull request #65168 from raulsntos/dotnet/float64Ignacio Roldán Etcheverry
C#: Assume 64-bit types when type has no meta
2022-09-01Merge pull request #64173 from ↵Rémi Verschelde
smix8/navigation_debug_gridmap_edgeconnections_4.x
2022-09-01Change Array arguments to TypedArraykobewi
2022-09-01Add support for scene/resource customization in export pluginsJuan Linietsky
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported: * Can take scene files, resource files and subresources in all of them. * Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified. * Uses hashing to differentiate export configuration caches. * Removed the previous conversion code to binary, as this one uses existing stuff. This API is useful in several scenarios: * Needed by the "server" export platform to get rid of textures, meshes, audio, etc. * Needed by text to binary converters. * Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc. This is a draft, feedback is very welcome.
2022-09-01C#: Assume 64-bit types when type has no metaRaul Santos
When the C# bindings generator finds a type without meta assume the type refers to the 64-bit version of the type: - `float` is converted to `double` - `int` is converted to `long`
2022-09-01Merge pull request #65163 from MewPurPur/reuse-function-logic-for-global-funcsRémi Verschelde
Fix a case in global function highlighting
2022-09-01Merge pull request #64444 from timothyqiu/action-completionRémi Verschelde
Fix action name completion for `Input`
2022-09-01Merge pull request #65175 from bruvzg/fix_lcd_gl_idxRémi Verschelde
[TextServer] Fix LCD AA fonts reading wrong glyphs.
2022-09-01Merge pull request #63751 from clayjohn/physical_light_unitsRémi Verschelde
Implement Physical Light Units in Vulkan Renderers
2022-09-01[TextServer] Fix LCD AA fonts reading wrong glyphs.bruvzg
2022-08-31C#: Fix Vector4 in godot_variant and missing marshalingIgnacio Roldán Etcheverry
Vector4 and Vector4i were implemented incorrectly in godot_variant. They were also missing their respective Variant conversion callbacks (used for generic collections). Took the chance to remove unnecessary native calls for creating Variant from Vector4, as now it can be done from C# (which is faster).
2022-08-31Fixed a case for global function highlightingVolTer
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31Merge pull request #63411 from Calinou/improve-null-object-dictionary-printRémi Verschelde
Improve null and object printing to avoid confusion with arrays
2022-08-31Merge pull request #64130 from A-Lamia/root_uri_decodeRémi Verschelde
2022-08-31Merge pull request #65065 from Atlinx/fix/65010_enum-doesnt-show-upRémi Verschelde
2022-08-31Improve null and object printing to avoid confusion with arraysHugo Locurcio
- Use different syntax for object printing to avoid confusion with arrays. - Print null as `<null>` to avoid confusion with a string `"null"`. - Display `<empty>` in editor resource pickers to avoid confusion with array-based properties.
2022-08-31Merge pull request #63394 from Calinou/curve-gradient-rename-interpolateRémi Verschelde
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-31fix: add uri_decode to root_uri #63388Lamia
2022-08-30Merge pull request #65098 from bruvzg/msdf_modulateRémi Verschelde
Fix MSDF fonts color modulation.
2022-08-30Merge pull request #65094 from Faless/web/4.x_templates_refactorRémi Verschelde
[Web] Require threads, rtti, allow optimize=speed.