Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-08 | make EditorSceneImporterGLTF and GLTFMesh APIType::API_EDITOR | NutmegStudio | |
2021-01-07 | Merge pull request #44918 from Chaosus/vs_assign_default_value | Rémi Verschelde | |
Auto-assign default value for variable in visual script on type changing | |||
2021-01-07 | Merge pull request #44986 from aaronfranke/audiostream | Rémi Verschelde | |
Descriptive error message when using AudioStream(OGG/MP3) incorrectly | |||
2021-01-07 | Merge pull request #44832 from nathansmith339/opensimplex-optimization | Rémi Verschelde | |
OpenSimplex data optimization | |||
2021-01-07 | Descriptive error message when using AudioStream(OGG/MP3) incorrectly | Aaron Franke | |
2021-01-06 | Optimize data format for OpenSimplex images | nevarek | |
The previous RGBA format included unused RGB data. Using the LA8 format removes the need to store the extra data. The Docs have been updated to reflect the format changes. | |||
2021-01-06 | doc: Sync classref with current source | Rémi Verschelde | |
2021-01-05 | Preliminary Blender FBX support [4.0] | Gordon MacPherson | |
limitations: - always has to use generated normal's. - some animations won't be compatible (yet) Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-01-05 | Merge pull request #44939 from akien-mga/gltf-external-images | Rémi Verschelde | |
glTF: Fix loading external images as buffer | |||
2021-01-05 | Change the light attenuation formulas. | reduz | |
-Much better looking, physically based. -Almost negligible extra cost. | |||
2021-01-05 | glTF: Fix loading external images as buffer | Rémi Verschelde | |
We should first attempt loading as external files, thus creating a dependency. Loading as a buffer should only be used as fallback to support manually loading as PNG or JPEG depending on the defined mimeType. Fixes #44309, was a regression from #42504. | |||
2021-01-05 | Changed type to make it work on x32 architecture. | zero13cool | |
2021-01-05 | Merge pull request #44154 from dsnopek/webxr-master | Rémi Verschelde | |
Add WebXR support (for Godot 4.0) | |||
2021-01-04 | Add support for WebXR | David Snopek | |
2021-01-04 | Merge pull request #44914 from swarnimarun/master-visualscript-refactor | Rémi Verschelde | |
Fix doc for the VisualScript class after #39649 PR | |||
2021-01-05 | Fix doc for the VisualScript class. | Swarnim Arun | |
2021-01-04 | Auto-assign default value for variable in visual script on type changing | Yuri Roubinsky | |
2021-01-04 | Merge pull request #39649 from swarnimarun/master-visualscript-refactor | Rémi Verschelde | |
Visual Script Refactor | |||
2021-01-04 | doc: Sync classref with current source | Rémi Verschelde | |
2021-01-01 | Merge pull request #44862 from Calinou/opensimplex-no-max-octaves-define | Rémi Verschelde | |
Use `static const int` instead of `#define` for OpenSimplexNoise octaves | |||
2021-01-01 | Use `static const int` instead of `#define` for OpenSimplexNoise octaves | Hugo Locurcio | |
This closes #44860. | |||
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2021-01-01 | Refactoring Visual Script | Swarnim Arun | |
* for bloat from hacks for default function * for ease of development nodes becoming detached from functions | |||
2020-12-31 | Add signal to inform joint that body has exited tree | Marcel Admiraal | |
2020-12-29 | Expose gltf2 eight weights. | K. S. Ernest (iFire) Lee | |
2020-12-29 | FBX: Clarify outdated format error | Rémi Verschelde | |
See #44780. | |||
2020-12-29 | Merge pull request #44614 from madmiraal/rename-normalmap-normal_map | Rémi Verschelde | |
Consistently use normal_map | |||
2020-12-29 | Fix missed renamings from empty() to is_empty() | Rémi Verschelde | |
Those were missed in #44401 or added by later PRs. | |||
2020-12-29 | Consistently use normal_map | Marcel Admiraal | |
2020-12-28 | Merge pull request #44586 from madmiraal/rename-stepify | Rémi Verschelde | |
Rename Math::stepify to snapped | |||
2020-12-28 | Editor: Fix invalid use of Node::get_viewport() after rename of ↵ | Rémi Verschelde | |
EditorNode::get_viewport() Fixes #44761, was a regression from #44524. The PR passed CI because EditorNode::get_viewport() used to shadow Node::get_viewport() (which was a bug in itself, fixed by #44524), so once it was renamed the existing code relying on it fell back to the now available Node::get_viewport(). This might bite some thirdparty modules too. | |||
2020-12-28 | Merge pull request #42881 from madmiraal/fix-39767 | Rémi Verschelde | |
Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape | |||
2020-12-28 | Merge pull request #44183 from madmiraal/box_shape-size | Rémi Verschelde | |
Use a size Vector for adjusting the size of Rectangles and Boxes | |||
2020-12-28 | Merge pull request #44149 from madmiraal/rename-tangent-orthogonal | Rémi Verschelde | |
Rename Vector2.tangent() to Vector2.orthogonal() | |||
2020-12-28 | Merge pull request #44751 from madmiraal/rename-rect-grow_margin | Rémi Verschelde | |
Rename Rect2 and Rect2i grow_margin() to grow_side() | |||
2020-12-28 | Fix GLTF after camera near and far rename merge | Marcel Admiraal | |
2020-12-28 | Merge pull request #44569 from madmiraal/rename-unselect-deselect | Rémi Verschelde | |
Rename unselect to deselect | |||
2020-12-28 | Rename Math::stepify to snapped | Marcel Admiraal | |
2020-12-28 | Rename Rect2 and Rect2i grow_margin() to grow_side() | Marcel Admiraal | |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-28 | Add missing "normalized" accessor property to glTF document | Adam Scott | |
2020-12-27 | Merge pull request #44515 from eddsanity/master | Rémi Verschelde | |
Fixed #42149: bug where the default C# script template would sometimes produce an invalid class name | |||
2020-12-27 | Merge pull request #44582 from nathanfranke/document-rect-intersection | Rémi Verschelde | |
Update Rect intersection documentation, and rename method on Mono | |||
2020-12-27 | Merge pull request #44718 from hoontee/fix-44713 | Rémi Verschelde | |
Properly handle empty CSGShapes | |||
2020-12-27 | Properly handle empty CSGShapes | hoontee | |
2020-12-26 | Update Rect intersection documentation, and rename method on Mono | Nathan Franke | |
2020-12-26 | Merge pull request #44682 from madmiraal/fix-etc-quality | Rémi Verschelde | |
Fix ETC quality setting | |||
2020-12-26 | Fix ETC quality setting | Marcel Admiraal | |
2020-12-25 | Ensure flags are applied to CVTT options | Marcel Admiraal | |
2020-12-23 | Merge pull request #44605 from madmiraal/rename-control-margin | Rémi Verschelde | |
Rename Control margin to offset |