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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2016-09-03
Made basic call nodes unsequenced, since they are like gdscript and most retu...
Juan Linietsky
2016-09-02
Basic type constants for visual script
Juan Linietsky
2016-09-01
made visual script switch more flexible
Juan Linietsky
2016-09-01
-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-08-31
-Reworked constant nodes better
Juan Linietsky
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-30
VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325
J08nY
2016-08-29
Fixed compilation
Daniel J. Ramirez
2016-08-29
Merge pull request #6303 from Marqin/enet_bind_ip_rebased
Rémi Verschelde
2016-08-29
Merge pull request #6223 from RandomShaper/improve-gridmap-edit
Rémi Verschelde
2016-08-29
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-08-28
Colors for VS sockets and icons
Daniel J. Ramirez
2016-08-28
Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
2016-08-27
Merge pull request #6108 from djrm/vs_type_icons_2
Rémi Verschelde
2016-08-27
Add enum naming, by assinging a given enum's values to a Dict
Bojidar Marinov
2016-08-27
Adds enums to GDScript
Bojidar Marinov
2016-08-27
add NetworkedMultiplayerENet::set_bind_ip
Hubert Jarosz
2016-08-26
Even more work on visual script editor:
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-25
Ternary operator in GDScript (a if x else b)
Bojidar Marinov
2016-08-23
Icons for VScript types
Daniel J. Ramirez
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-22
enet: Fix build on android and iphone platforms
Rémi Verschelde
2016-08-22
-High Level protocol optimization (should be smaller)
Juan Linietsky
2016-08-21
Improve/fix GridMap editor
Pedro J. Estébanez
2016-08-19
Changed API to use sequenced packets for UDP (drop old)
Juan Linietsky
2016-08-20
ENet windows compilation fixes.
Juan Linietsky
2016-08-19
Many fixes to networking, demo should work now
Juan Linietsky
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-08-15
VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)
vkbsb
2016-08-14
Added high level networked multiplayer to Godot.
Juan Linietsky
2016-08-14
Missing some bits, and added connection status.
Juan Linietsky
2016-08-14
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...
Juan Linietsky
2016-08-13
Fix some comparisons between signed and unsigned integers
Johan Manuel
2016-08-13
Fix some warnings about misleading indentation
Johan Manuel
2016-08-13
Remove some unused variables
Johan Manuel
2016-08-08
Merge pull request #6055 from eska014/native-bind-rettype
Rémi Verschelde
2016-08-08
Merge pull request #6045 from bojidar-bg/extends-on-placeholders
Rémi Verschelde
2016-08-08
-Show proper node name in subcall
Juan Linietsky
2016-08-08
Added a simpler way to do sub-functions in both visual and gdscript with the ...
Juan Linietsky
2016-08-07
Added ability to create custom nodes from script.
Juan Linietsky
2016-08-07
Automatically turn on process callbacks if relevant callbacks in node exists
Juan Linietsky
2016-08-07
-Added yield nodes to visual script
Juan Linietsky
2016-08-06
Added yield() signal smart autocompletion.
Juan Linietsky
2016-08-06
Reverted printable null object, seems to cause bugs around and not sure why.
Juan Linietsky
2016-08-06
Likely with bugs and with some features are missing, as well as profiler supp...
Juan Linietsky
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-06
Allow documenting unexposed return types in bind_native_method
eska
2016-08-05
Fix #5891 by not expecting the script instance to be a GDInstance
Bojidar Marinov
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