Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-23 | Merge pull request #30497 from Calinou/editor-gizmos-change-notify | Rémi Verschelde | |
Notify changes in properties that can be edited by 3D gizmos | |||
2019-09-23 | Merge pull request #32278 from Calinou/lsp-fix-double-assignment | Rémi Verschelde | |
Fix `line` being assigned to twice in the GDScript language server | |||
2019-09-23 | Fix `line` being assigned to twice in the GDScript language server | Hugo Locurcio | |
This closes #32090. | |||
2019-09-23 | Merge pull request #31172 from creikey/add-array-slicing | Rémi Verschelde | |
Add array slice method | |||
2019-09-23 | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde | |
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes | |||
2019-09-23 | Merge pull request #32198 from starryalley/fix_audio_buffer | Rémi Verschelde | |
Fix VideostreamGDNative audio buffer handling | |||
2019-09-23 | Allow building cvtt with system squish | Harley Laue | |
It looks like the SCsub for cvtt was copied from squish and it left the `if env['build_squish']:` line intact. This means that using `scons builtin_squish=no modules/cvtt` would fail and overal builds would also fail because they'd fail to find `ConvectionKernels.h` | |||
2019-09-23 | Merge pull request #32055 from qarmin/some_code_fixes | Rémi Verschelde | |
Changed some code found by Clang Tidy and Coverity | |||
2019-09-22 | Merge pull request #30852 from swarnimarun/vs_tools_script | Rémi Verschelde | |
Tool Mode for Visualscript | |||
2019-09-22 | Changed some code found by Clang Tidy and Coverity | qarmin | |
2019-09-21 | Tool Mode for Visualscript | Swarnim Arun | |
Add the ability to VisualScript to function in Tool mode aka the Editor itself similar to GDScript or Mono | |||
2019-09-20 | Merge pull request #32210 from Calinou/editor-log-distinguish-messages | Rémi Verschelde | |
Distinguish editor-originating messages in the editor log | |||
2019-09-20 | Merge pull request #32095 from KoBeWi/silly_user | Rémi Verschelde | |
Properly remove GridMap node from editor on undo | |||
2019-09-20 | Merge pull request #32223 from neikeq/cs_glue_version_fix | Rémi Verschelde | |
C#: Make sure cs_glue_version is present when building export templates | |||
2019-09-20 | C#: Make sure cs_glue_version is present when building export templates | Ignacio Etcheverry | |
2019-09-20 | Merge pull request #32150 from luzpaz/typos | Rémi Verschelde | |
Fix misc. source comment typos | |||
2019-09-20 | Distinguish editor-originating messages in the editor log | Hugo Locurcio | |
This fades out messages originating from the editor to make messages printed by the project stand out more. This also tweaks wording in some editor messages for consistency. | |||
2019-09-19 | Fix misc. source comment typos | luz.paz | |
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt ` | |||
2019-09-19 | Merge pull request #31921 from bojidar-bg/28978-uninitialized-array-value | Rémi Verschelde | |
Fix uninitialized arrays and dictionaries retaining value | |||
2019-09-19 | Merge pull request #31919 from m4gr3d/use_aar_for_custom_build | Rémi Verschelde | |
Leverage Android archive (AAR) file for Godot custom build | |||
2019-09-19 | Merge pull request #32100 from SaracenOne/gdscript_parent_const_types | Rémi Verschelde | |
Fix const deceleration for inherited scripts above immediate parent | |||
2019-09-19 | Merge pull request #31961 from YeldhamDev/info_messages | Rémi Verschelde | |
Add informational messages to various editors | |||
2019-09-19 | Merge pull request #31934 from mitchcurtis/28187 | Rémi Verschelde | |
Produce an error when a class has the same name as a Singleton | |||
2019-09-19 | Merge pull request #31142 from mitchcurtis/assert-message | Rémi Verschelde | |
GDScript: add an optional message parameter to assert() | |||
2019-09-19 | Merge pull request #32019 from RevoluPowered/feature/implement-pbr-materials | Rémi Verschelde | |
FBX Importer - Maya material PBR path is read properly now | |||
2019-09-19 | Implemented maya stingray support | RevoluPowered | |
2019-09-19 | Implemented basic texture mapping for PBR material definitions | RevoluPowered | |
This reads materials properly from Maya and expands on existing functionality to make this work properly. aiTextureType_SHININESS no longer used as not appropriate for PBR texture as it is legacy. This fix will be also present in assimp soon. | |||
2019-09-19 | Fixed blend shapes disappearing | RevoluPowered | |
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | |||
2019-09-19 | Fix VideostreamGDNative audio buffer handling | Mark Kuo | |
Fix the audio buffer start when there are previous remains | |||
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky | |
2019-09-16 | [Mono] Corrected rectangle intersection | Chaosus89 | |
2019-09-14 | Add array slice method | Cameron Reikes | |
2019-09-11 | Properly remove GridMap node from editor on undo | Tomasz Chabora | |
2019-09-11 | GDScript: add an optional message parameter to assert() | Mitch Curtis | |
Before this patch, assert() only took the condition to assert on: assert(item_data) Now, it can optionally take a string that will be printed upon failure: assert(item_data, item_name + " has no item data in ItemDatabase") This makes it easier to immediately see what the issue is by being able to write informative failure messages. Thanks to @wiped1 for sharing their patch, upon which this is based. Closes #17082 | |||
2019-09-11 | Allow for constant deceleration to be detected inherited scripts above the ↵ | Saracen | |
immediate parent. | |||
2019-09-08 | Merge pull request #32045 from neikeq/fix-cannot-create-mono-log-file | Rémi Verschelde | |
Mono: Fix unable to create log file due to str_format bug | |||
2019-09-08 | Mono: Fix unable to create log file due to str_format bug | Ignacio Etcheverry | |
2019-09-07 | Merge pull request #32022 from neikeq/fix-mono-export-windows-backslash | Ignacio Roldán Etcheverry | |
Mono: Fix PCK assembly paths when exporting from Windows | |||
2019-09-07 | Fix missing method for internal_MonoWindowsInstallRoot | Ignacio Etcheverry | |
2019-09-07 | Mono: Fix PCK assembly paths when exporting from Windows | Ignacio Etcheverry | |
Assembly paths were written to PCK files with backslash as path separator and PackedData only supports forward slash. This would make exported games unable to find the assemblies. | |||
2019-09-06 | Produce an error when a class has the same name as a Singleton | Mitch Curtis | |
If you somehow end up with a Singleton.gd that looks like this: extends Node class_name Singleton func foo(): pass You will get an error when using it in another file: extends Node2D func _init(): # Parser Error: Non-static function "foo" can only be called from an instance. Singleton.foo() This error is confusing. This patch ensures that an error on the class_name line will be produced: Parse Error: The class "Singleton" conflicts with the AutoLoad singleton of the same name, and is therefore redundant. Remove the class_name declaration to fix this error. Fixes #28187. | |||
2019-09-04 | Split the Android platform java logic into an Android library module (`lib`) ↵ | fhuya | |
and an application module (`app`). The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip'). | |||
2019-09-04 | Add informational messages to various editors | Michael Alexsander Silva Dias | |
2019-09-04 | Merge pull request #30982 from iwek7/feature/skip_breakpoints | Rémi Verschelde | |
Adds skip-breakpoints feature | |||
2019-09-04 | Merge pull request #31908 from 64epicks/master | Rémi Verschelde | |
Implemented `ord` function in VisualScript | |||
2019-09-03 | Merge pull request #31931 from fire/assimp_map_mode | Rémi Verschelde | |
Assimp map mode is not initialized before use. | |||
2019-09-03 | Adds skip-breakpoints feature | iwek7 | |
2019-09-03 | Assimp map mode is not initialized before use. | K. S. Ernest (iFire) Lee | |
2019-09-03 | Implemented `ord` function in VisualScript | 64epicks | |
2019-09-03 | Try and show all the properties added with _get_property_list() when ↵ | MrCdK | |
triggering completion. Closes https://github.com/godotengine/godot/issues/25097 |