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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-04-04
Bump version to 4.0.3-rc
Rémi Verschelde
2023-04-03
Fix typo and slightly reword in @GDScript.xml
Araraura
2023-04-02
Fix NavigationAgent enable avoidance crash
smix8
2023-03-30
Bump version to 4.0.2-rc
Rémi Verschelde
2023-03-30
Replaced operating system alert dialog with a warning log message,
Chris Hutchinson
2023-03-30
C#: Fix Array.AddRange index out of bounds
Redwarx008
2023-03-30
Fixups to list handling in SceneReplicationConfig
Mai Lavelle
2023-03-30
Fix typo in OpenXR pose orientation check
Bastiaan Olij
2023-03-30
GDScript: Fix false positive `REDUNDANT_AWAIT` warning
Danil Alexeev
2023-03-27
Fix "hides member" warnings in `csharp_script.cpp`
Ninni Pipping
2023-03-27
C#: Do not print errors about missing references to intentionally ignored mem...
RedworkDE
2023-03-27
Improve Color8 documentation
Hugo Locurcio
2023-03-27
Fix agents with disabled avoidance getting added to avoidance simulation
smix8
2023-03-27
XR: When an sRGB target is used, check hardware sRGB conversion
Bastiaan Olij
2023-03-27
Fix GridMap signal "cell_size_changed" disconnect error
smix8
2023-03-27
Fix GridMap free navigation RID error spam
smix8
2023-03-27
OpenXR: Enable access to the Valve Index grip force sensing
Zac Luzader
2023-03-27
C#: Fix building projects for MSBuild before 17.3
RedworkDE
2023-03-27
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
Raul Santos
2023-03-27
Make GDScript number highlighting stricter
VolTer
2023-03-27
[TextServer] Add mutex for FreeType face creation/deletion operations.
bruvzg
2023-03-27
[macOS] Re-add support for the _sc_ inside app bundle. Update docs.
bruvzg
2023-03-16
Fix typos and inconsistencies in classref
Haoyu Qiu
2023-03-14
GDScript: Fix autocomplete inside a block with a type test condition
Dmitrii Maganov
2023-03-14
Fix error spam when naming a func at the end of the script
VolTer
2023-03-14
FBX: Disable importer when canceling FBX2glTF setup
Rémi Verschelde
2023-03-13
Fix blend-file import when using custom color management in blender
juliuse98
2023-03-13
[TextServer] Fix justification on punctuation characters.
bruvzg
2023-03-13
Fix NavigationServer free error print
smix8
2023-03-13
Get the unlit / unshaded extension when importing GLTF and set it when exporting
Hakim
2023-03-13
C#: Get singleton instances using the Core name
RedworkDE
2023-03-13
C#: Ignore explicit interface implementations
Raul Santos
2023-03-13
GDScript: Fix checking if a call is awaited in compiler
Dmitrii Maganov
2023-03-13
Validate that C# class names are valid identifiers
Aleks Rutins
2023-03-13
C#: Always show "Create C# solution" option
Raul Santos
2023-03-13
Fix GDScript code style regarding colon
Danil Alexeev
2023-03-13
Document GLTFNode and some of GLTFState
Aaron Franke
2023-03-13
Fix various typos in the classref
Haoyu Qiu
2023-03-13
C#: Fix crash when errors occur before language initialization.
RedworkDE
2023-03-13
Prevent crashing on startup if project has scripted theme types
Yuri Sizov
2023-03-13
[TextServer] Add invalid font scaling check, restrict Linux/BSD system fonts ...
bruvzg
2023-03-13
Prevent cache corruption when saving resources in the editor
Yuri Sizov
2023-03-13
[TextServer] Ensure ICU data is initialised only one and cleaned only at exit.
bruvzg
2023-03-13
Fix glTF mesh importer not freeing nodes correctly on import
Abdulrahman Al Zeidi
2023-03-01
Bump version to 4.0.1-rc
Rémi Verschelde
2023-02-28
Minor typo and docs URL fixes
Rémi Verschelde
2023-02-27
Merge pull request #74028 from voidedWarranties/scriptlanguage_unused
Rémi Verschelde
2023-02-27
Merge pull request #74010 from lyuma/fix_last_basis_lod
Rémi Verschelde
2023-02-26
Remove unused `ScriptLanguage` methods
voidedWarranties
2023-02-26
basisu: Loop over the last mipmap lod
Lyuma
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