Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-06 | Merge pull request #35749 from Chaosus/vst_fix_constants | Rémi Verschelde | |
Fix GlobalConstant/BasicTypeConstant return type in visual scripts | |||
2020-02-05 | Merge pull request #35912 from bruce965/fix-empty-audio-loop | Rémi Verschelde | |
Fix empty audio infinite loop | |||
2020-02-05 | Add do..while(0) wrappers to macros without one. | Marcel Admiraal | |
- Add do..while(0) wrapper to ERR_FAIL_NULL macros. - Add do..while(0) wrapper to ERR_FAIL_COND macros. - Add do..while(0) wrapper to ERR_CONTINUE macros. - Add do..while(0) wrapper to ERR_BREAK macros. - Add do..while(0) wrapper to CRASH_COND macros. - Add do..while(0) wrapper to ERR_FAIL macros. - Add do..while(0) wrapper to ERR_PRINT macros. - Add do..while(0) wrapper to WARN_PRINT macros. - Add do..while(0) wrapper to WARN_DEPRECATED macros. - Add do..while(0) wrapper to CRASH_NOW macros. | |||
2020-02-05 | Remove duplicate WARN_PRINT macro. | Marcel Admiraal | |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal | |
2020-02-04 | Fix empty audio infinite loop | Fabio Iotti | |
2020-02-01 | Merge pull request #35809 from clayjohn/DOCS-update-version | Rémi Verschelde | |
Update docs to version 4.0 | |||
2020-02-01 | Merge pull request #35811 from ↵ | Rémi Verschelde | |
touilleMan/remove-useless-pluginscript-get_rpc-rset_mode Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode fields | |||
2020-02-01 | Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode ↵ | Emmanuel Leblond | |
fields | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-31 | Merge pull request #35778 from touilleMan/remove-gdnative-wrapper | Rémi Verschelde | |
Remove deprecated GDNative wrapper code | |||
2020-01-31 | Remove deprecated GDNative wrapper code | Emmanuel Leblond | |
2020-01-31 | Merge pull request #35761 from Calinou/opensimplexnoise-increase-max-octaves | Rémi Verschelde | |
Increase the maximum number of octaves in OpenSimplexNoise to 9 | |||
2020-01-31 | Merge pull request #35340 from Calinou/optimize-editor-icon-generation | Rémi Verschelde | |
Optimize the editor icon generation | |||
2020-01-30 | Increase the maximum number of octaves in OpenSimplexNoise to 9 | Hugo Locurcio | |
An error message is now printed when trying to set the number of octaves above the maximum allowed value. The magic constant was also replaced with a define that can be easily changed. This closes #28714. | |||
2020-01-30 | Fix GlobalConstant/BasicTypeConstant return type in visual scripts | Yuri Roubinsky | |
2020-01-29 | Fixed GetNodeOrNull<T> | Fabián L | |
GetNodeOrNull<T> was using GetNode instead of GetNodeOrNull | |||
2020-01-28 | Fix static functions loop using class' functions | Francois Belair | |
Besides being incorrect, it also caused a hard editor crash for purely static classes or classes with more static functions than methods. | |||
2020-01-28 | Disable Nagle's algorithm for WebSocket TCP. | Fabio Alessandrelli | |
This should greatly decrease latency for the most common use cases. A new function WebSocketPeer::set_no_delay will allow to configure it if so desired. | |||
2020-01-26 | Merge pull request #35516 from Faless/ws/fix_latency_32 | Rémi Verschelde | |
Lower WebSocket latency, fixes. | |||
2020-01-26 | Merge pull request #35589 from akien-mga/doc-drop-category-property | Rémi Verschelde | |
doc: Drop unused 'category' property from header | |||
2020-01-26 | doc: Do not expose Variant::NIL as a type in the class reference | Rémi Verschelde | |
Fix signals Variant arguments incorrectly listed as Nil. Fixes #12520. | |||
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-26 | Merge pull request #35581 from akien-mga/doc-color-constants | Rémi Verschelde | |
doc: Document named color constants | |||
2020-01-26 | doc: Document named color constants | Rémi Verschelde | |
Busywork but it's good for our completion rate :) | |||
2020-01-26 | doc: Complete documentation for VideoStreams | Rémi Verschelde | |
Also quick clean up of the matching C++ files. | |||
2020-01-26 | Merge pull request #35567 from Xrayez/doc-noise-null-data | Rémi Verschelde | |
Mention that `NoiseTexture` uses threads internally | |||
2020-01-26 | Complete various class references | clayjohn | |
2020-01-26 | Mention that `NoiseTexture` uses threads internally | Andrii Doroshenko (Xrayez) | |
Provided a snippet on how to properly retrieve the noise texture data given that it's generated in a thread. | |||
2020-01-24 | Merge pull request #35527 from neikeq/issue-35259 | Rémi Verschelde | |
Mono/C#: Fix _update_exports possible crash with Reference types | |||
2020-01-24 | Merge pull request #35524 from neikeq/issue-35496 | Rémi Verschelde | |
Fix C# preprocessor infinite loop and incorrect parsing of `#if!` | |||
2020-01-24 | Mono/C#: Fix _update_exports possible crash with Reference types | Ignacio Etcheverry | |
The code was attempting to dynamic cast the native instance to Reference after the managed instance was disposed. As the managed instance acts as a Ref, the native instance was freed during that disposal. This made the dynamic cast fail and we attempted to memdelete a second time. The fix is to make the dynamic cast before disposal. | |||
2020-01-24 | Fix C# preprocessor infinite loop and incorrect parsing of `#if!` | Ignacio Etcheverry | |
2020-01-24 | Lower WebSocket latency, fixes. | Fabio Alessandrelli | |
WSLPeer now tries to flush packet queue after put_packet call. WSLServer::listen correctly returns TCP_Server::listen return value. | |||
2020-01-24 | Add explanations for errors related to Vector/Quat normalization | Hugo Locurcio | |
2020-01-23 | Merge pull request #35491 from neikeq/issue-35450 | Rémi Verschelde | |
Mono/C#: Lighten up unsafe reference checks | |||
2020-01-23 | Mono/C#: Lighten up unsafe reference checks | Ignacio Etcheverry | |
Because of the weird case with multi-threading and ResourceLoader, it can be the case that a resource is GCed while being referenced again in the main thread. In such cases, a new unsafe reference is created before the finalizer thread removes the previous one. | |||
2020-01-23 | Merge pull request #35478 from neikeq/issue-32260 | Rémi Verschelde | |
Mono/C#: Add setting to include I18N assemblies in the exported game | |||
2020-01-23 | Mono/C#: Add setting to include I18N assemblies in the exported game | Ignacio Etcheverry | |
2020-01-23 | Merge pull request #35473 from neikeq/default-to-net47 | Rémi Verschelde | |
Mono/C#: Default to net47 for new projects | |||
2020-01-23 | Merge pull request #35472 from neikeq/issue-35448 | Ignacio Roldán Etcheverry | |
Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks | |||
2020-01-23 | Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks | Ignacio Etcheverry | |
2020-01-23 | Mono/C#: Default to net47 for new projects | Ignacio Etcheverry | |
2020-01-23 | Finish documenting CSG* and *probes | clayjohn | |
2020-01-23 | doc: Misc updates for AnimationNode* and others | Rémi Verschelde | |
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. | |||
2020-01-22 | Merge pull request #35412 from DaividFrank/check_overriding_self | Rémi Verschelde | |
Disabled re-assigning 'self' | |||
2020-01-22 | GDScript: Added checks in assign operations to disable re-assigning 'self' | DaividFrank | |
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde | |
2020-01-21 | Merge pull request #35408 from Faless/ws/fix_packet_count | Rémi Verschelde | |
Fix MultiplayerAPI crash when peer implementation misbehave. | |||
2020-01-21 | Fix MultiplayerAPI crash when peer impl misbehave. | Fabio Alessandrelli | |
Also fix WebSocketMultiplayer::get_available_packet_count() return value when peer is not configured to use the multiplayer API. |