Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-01 | GDScript: Don't mark function parameters as constant | George Marques | |
They can be reassigned as if it were a local variable. | |||
2020-09-01 | GDScript: Properly set class inheritance for global classes | George Marques | |
2020-09-01 | GDScript: Check for missing exponent when parsing numbers | George Marques | |
Also forbid multiple underscores in a row as numeric separator. | |||
2020-09-01 | GDScript: Fix analysis of singleton dependencies | George Marques | |
Sometimes a singleton might depend on another before they are fully compiled so we can't rely on globals in this case. | |||
2020-09-01 | GDScript: Allow "extends" to be used inside inner class | George Marques | |
2020-09-01 | GDScript: Allow "self" to be used in class level | George Marques | |
2020-09-01 | GDScript: Don't try to parse constant scripts that aren't valid | George Marques | |
Since it's likely that they won't parse correctly. | |||
2020-09-01 | Simplify html_is_valid and allow it to work with 3 and 4 hex digits | Aaron Franke | |
2020-09-01 | Change Color HTML conversion from ARGB to RGBA | Aaron Franke | |
Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec. | |||
2020-08-31 | Merge pull request #40993 from Calinou/doc-collision-layer-mask | Rémi Verschelde | |
Reference the online documentation in collision layer/mask properties | |||
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-08-30 | Merge pull request #41613 from neikeq/possibly | Rémi Verschelde | |
Fix clang-tidy warnings due to semicolon after mono module macros | |||
2020-08-30 | Merge pull request #41611 from neikeq/issue-41444 | Rémi Verschelde | |
C#: Fix crash on export when incorrectly freeing MonoAssemblyName | |||
2020-08-30 | Fix clang-tidy warnings due to semicolon after mono module macros | Ignacio Etcheverry | |
This also enforces them to end with a semicolon. | |||
2020-08-30 | C#: Fix InvalidCastException on export | Ignacio Etcheverry | |
2020-08-30 | C#: Fix crash on export when incorrectly freeing MonoAssemblyName | Ignacio Etcheverry | |
2020-08-29 | Mono: Improve MSBuildFinder logic on Windows | Thaina Yu | |
Support detecting both 32-bit and 64-bit installations of `vswhere.exe`. | |||
2020-08-28 | Cross-reference GDScript built-in rounding methods to ease discovery | Hugo Locurcio | |
This closes #19315. | |||
2020-08-28 | Merge pull request #41547 from vnen/gdscript-2-fixes | Rémi Verschelde | |
Some more GDScript fixes | |||
2020-08-26 | GDScript: Fix crash when parsing properties | George Marques | |
2020-08-26 | GDScript: Show error when there's an inheritance cycle | George Marques | |
2020-08-26 | GDScript: Add recursion depth limit for completion | George Marques | |
To avoid crashes when there's a dependency loop. | |||
2020-08-26 | GDScript: Fix crash when completing code with signals | George Marques | |
2020-08-26 | GDScript: Fix issues when deriving from other scripts | George Marques | |
2020-08-25 | Merge pull request #40443 from SkyLucilfer/PluralsSupport | Rémi Verschelde | |
Added plurals and context support to Translation | |||
2020-08-25 | Fix regression in FBX import caused by Skeleton3D | Lyuma | |
A change in commit f7fdc87 changed the Skeleton3D "pose" property from PROPERTY_USAGE_EDITOR to PROPERTY_USAGE_NOEDITOR. This should have had no effect, however it turns out assimp was assigning to the pose property. This change adjusts the FBX import to only get_bone_rest/set_bone_rest, not set_bone_pose. | |||
2020-08-24 | GDScript: Don't fail to load constants if they're not a literal | George Marques | |
It's still okay as long as it's a constant value. This should already been validated by the analyzer. | |||
2020-08-24 | C#: Fix 'Parameter toolsPath cannot be null' error | Ignacio Etcheverry | |
2020-08-23 | GDScript: Properly resolve external inner classes from preload | George Marques | |
This gets the correct parser and class node when resolving from a full GDScript reference. | |||
2020-08-23 | GDScript: Use pointer instead of references in cache | George Marques | |
They are not supposed to be kept alive and this is cleaner and less error-prone than unreferencing the elements. | |||
2020-08-23 | Merge pull request #41238 from MarianoGnu/gdscript-export-resource | George Marques | |
Fix GdScript Analyzier not detecting Resource subclass correctly | |||
2020-08-21 | Merge pull request #41410 from neikeq/no-bom-on-csproj-creation | Rémi Verschelde | |
C#: Save newly created csproj files without BOM | |||
2020-08-21 | Merge pull request #41409 from neikeq/fix-null-in-msbuild-logger | Rémi Verschelde | |
C#: Fix null exception in our MSBuild logger | |||
2020-08-21 | C#: Save newly created csproj files without BOM | Ignacio Etcheverry | |
2020-08-21 | C#: Fix null exception in our MSBuild logger | Ignacio Etcheverry | |
2020-08-21 | Mono/C#: Fix editor using wrong project assembly path in rare cases | Ignacio Etcheverry | |
We were removing invalid path characters from the name in C++ code, but the C# editor code wasn't. | |||
2020-08-19 | Merge pull request #41381 from vnen/gdscript-2-fixes | Rémi Verschelde | |
A few more GDScript fixes | |||
2020-08-19 | GDScript: Make subscript access be properly type checked | George Marques | |
2020-08-19 | GDScript: Show error when function return type is missing | George Marques | |
2020-08-19 | GDScript: Fix signal parameters not respecting commas | George Marques | |
2020-08-19 | GDScript: Check duplicate keys in dictionaries and enums | George Marques | |
2020-08-19 | GDScript: Allow preload() to be used with constant expressions | George Marques | |
2020-08-19 | GDScript: Allow keywords to be used in $ notation | George Marques | |
2020-08-19 | Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. | SkyJJ | |
2020-08-19 | Update POT generation to handle context and plurals | SkyJJ | |
2020-08-19 | Merge pull request #41362 from neikeq/fix-play-issues-after-ide-play-request | Rémi Verschelde | |
C#: Fix editor unable to play game after IDE PlayRequest | |||
2020-08-19 | C#: Fix editor unable to play game after IDE PlayRequest | Ignacio Etcheverry | |
The editor wasn't clearing the debugger agent settings properly after a processing a play request from an IDE. This caused consequent play attempts to fail if not launched from the IDE, as the game would still attempt and fail to connect to the debugger. The concrete cause: Forgetting to clear the `GODOT_MONO_DEBUGGER_AGENT` environment variable. | |||
2020-08-18 | Merge pull request #41352 from Calinou/bmp-loader-error-explanations | Rémi Verschelde | |
Add more error explanations in the BMP image loader | |||
2020-08-18 | GDScript: Allow enum values to be set to constant expressions | George Marques | |
Also allow them to access previous values wihout referencing the enum. | |||
2020-08-18 | GDScript: Allow supertype objects to be assigned to a subtype variable | George Marques | |
It allows `get_node()` to be used with typed variables This is marked as unsafe to warn the user. |