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2016-06-26Fix cscript module syntax errors for MSVC compilerGeorge Marques
2016-06-26missing filesJuan Linietsky
2016-06-26-Fix crashes with thread_exit()Juan Linietsky
-Added draft of C script API (still disabled and unused)
2016-06-24Add "bool" to GDScript reserverd keywordsAndreas Haas
Noticed that "bool" wasn't highlighted when used like `export(bool) var is_xy = false`
2016-06-24Properly report a valid error instead of reporting as a bug, closes #3841Juan Linietsky
2016-06-20Property reporty base type when a function fails, fixes #4581 probably also ↵Juan Linietsky
closes other issues
2016-06-19Merge pull request #5283 from djrm/remove_printsRémi Verschelde
Removed lots of prints
2016-06-19Merge pull request #5268 from brakhane/fix-floating-bugRémi Verschelde
correctly parse floats in scientific notation (Fix #5267)
2016-06-18Removed lots of printsDaniel J. Ramirez
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
Part of #5272
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18correctly parse floats in scientific notationDennis Brakhane
GDScript incorrectly parsed float values in scientific notation when no decimal point was given. "1e-5" was parsed as "15". Fix this by not requiring a decimal point when we found an exponent for the number to be considered a float. Fixes #5267
2016-06-18Add @GDScript.type_existsGeequlim
2016-06-17reverted to ==, if a line is missing a statement, we'll have to make sure to ↵Juan Linietsky
add it
2016-06-17changed == for >= since some statements may not store a line (if line is empty)Juan Linietsky
this is added to #5204
2016-06-17Merge pull request #5204 from vnen/fix-completion-crashJuan Linietsky
Fix crash in code completion
2016-06-18Fix type hint for the seed argumentRémi Verschelde
Closes #5260.
2016-06-13Fix crash in code completionGeorge Marques
Fix #4641
2016-06-13Merge pull request #5139 from zaps166/init_navigation_pointerGeorge Marques
GridMap: Initialize "navigation" pointer
2016-06-13Changed reload logic to auto-hard-reload scripts on save. It's simpler to ↵Juan Linietsky
use and also fixes #4756
2016-06-12Changed how min/max icon size in ItemList works and replaced it by a fixed ↵Juan Linietsky
size. Fixes many issues, closes #4907
2016-06-11gdscript tokenizer will dislike use of case, closes #4991Juan Linietsky
2016-06-11remove unnecesary found bug? print, closes #5028Juan Linietsky
2016-06-11Made many built-in gdscript functions return more descriptive errors, closes ↵Juan Linietsky
#5150
2016-06-11-All variables from script are visible through get_property_list(), not just ↵Juan Linietsky
those with export() -Added PROPERTY_USAGE_SCRIPT_VARIABLE to identify what comes from script -closes #5146
2016-06-10GridMap: Initialize "navigation" pointerBłażej Szczygieł
2016-06-08-Ability to reload (and soft reload) tool scripts. Please test!Juan Linietsky
2016-06-06Revert "Fix implicit GDScript Reference inheritance"punto-
2016-06-05Fix implicit GDScript Reference inheritanceeska
2016-06-03Fix Color8 constructor using wrong value rangeGeorge Marques
Fix #5015
2016-06-01missed ifdef that broke android buildJuan Linietsky
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-05-31Some cleanup to GDScriptJuan Linietsky
separated GDFunction (VM) from GDScript in two different files
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-23Fix #4748: proper call to base class functionIgnacio Armenteros
2016-05-21First version of ProfilerJuan Linietsky
It is now possible to profile GDScript as well as some parts of Godot internals.
2016-05-17GDScript: Fix method info for is_nan and is_infRémi Verschelde
As reported on https://godotengine.org/qa/4114/why-isnan-and-isinf-arent-implemented
2016-05-11ability to drag scenes from filesystem to tree for instancingJuan Linietsky
2016-05-01GridMap: Fix backwards rotate hotkeys (#4498)Rémi Verschelde
Fixes #1237
2016-04-20Merge pull request #4302 from Anarchid/gridmap-navmeshRémi Verschelde
Navmesh support for GridMaps
2016-04-20manually fix indentAnarchid
2016-04-20Implement GridMap support for navigation meshesAnarchid
2016-04-09Subclasses can now extend from other subclasses contained in scripts derived ↵Saracen
from relative paths.
2016-04-06Merge pull request #4169 from slapin/ikRémi Verschelde
InverseKinematics node, basic features
2016-04-02Remove trailing spacesRémi Verschelde
2016-03-31Now parameters can be changed real timeSergey Lapin
2016-03-31Added speed settingSergey Lapin
2016-03-31InverseKinematics node, basic featuresSergey Lapin
I don't already know how the fuck it works, but it is. A bit slow currently, but hope to improve it soon. The current limitations: 1. No constraints. At all. 2. Used simplest CCD algorithm, I just can't believe in jacobian construction from code. 3. Slow to get to target.
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-01Revert "Merge pull request #3814 from est31/iterators_for_for"Rémi Verschelde
This reverts commit adf50568890cefb5fc354dbc1b21c4140bb410f9, reversing changes made to ee2bc87c0ef3cc1a432655ff935e60f32977904d.