Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-01 | Merge pull request #44862 from Calinou/opensimplex-no-max-octaves-define | Rémi Verschelde | |
Use `static const int` instead of `#define` for OpenSimplexNoise octaves | |||
2021-01-01 | Use `static const int` instead of `#define` for OpenSimplexNoise octaves | Hugo Locurcio | |
This closes #44860. | |||
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-31 | Add signal to inform joint that body has exited tree | Marcel Admiraal | |
2020-12-29 | Expose gltf2 eight weights. | K. S. Ernest (iFire) Lee | |
2020-12-29 | FBX: Clarify outdated format error | Rémi Verschelde | |
See #44780. | |||
2020-12-29 | Merge pull request #44614 from madmiraal/rename-normalmap-normal_map | Rémi Verschelde | |
Consistently use normal_map | |||
2020-12-29 | Fix missed renamings from empty() to is_empty() | Rémi Verschelde | |
Those were missed in #44401 or added by later PRs. | |||
2020-12-29 | Consistently use normal_map | Marcel Admiraal | |
2020-12-28 | Merge pull request #44586 from madmiraal/rename-stepify | Rémi Verschelde | |
Rename Math::stepify to snapped | |||
2020-12-28 | Editor: Fix invalid use of Node::get_viewport() after rename of ↵ | Rémi Verschelde | |
EditorNode::get_viewport() Fixes #44761, was a regression from #44524. The PR passed CI because EditorNode::get_viewport() used to shadow Node::get_viewport() (which was a bug in itself, fixed by #44524), so once it was renamed the existing code relying on it fell back to the now available Node::get_viewport(). This might bite some thirdparty modules too. | |||
2020-12-28 | Merge pull request #42881 from madmiraal/fix-39767 | Rémi Verschelde | |
Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape | |||
2020-12-28 | Merge pull request #44183 from madmiraal/box_shape-size | Rémi Verschelde | |
Use a size Vector for adjusting the size of Rectangles and Boxes | |||
2020-12-28 | Merge pull request #44149 from madmiraal/rename-tangent-orthogonal | Rémi Verschelde | |
Rename Vector2.tangent() to Vector2.orthogonal() | |||
2020-12-28 | Merge pull request #44751 from madmiraal/rename-rect-grow_margin | Rémi Verschelde | |
Rename Rect2 and Rect2i grow_margin() to grow_side() | |||
2020-12-28 | Fix GLTF after camera near and far rename merge | Marcel Admiraal | |
2020-12-28 | Merge pull request #44569 from madmiraal/rename-unselect-deselect | Rémi Verschelde | |
Rename unselect to deselect | |||
2020-12-28 | Rename Math::stepify to snapped | Marcel Admiraal | |
2020-12-28 | Rename Rect2 and Rect2i grow_margin() to grow_side() | Marcel Admiraal | |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-28 | Add missing "normalized" accessor property to glTF document | Adam Scott | |
2020-12-27 | Merge pull request #44515 from eddsanity/master | Rémi Verschelde | |
Fixed #42149: bug where the default C# script template would sometimes produce an invalid class name | |||
2020-12-27 | Merge pull request #44582 from nathanfranke/document-rect-intersection | Rémi Verschelde | |
Update Rect intersection documentation, and rename method on Mono | |||
2020-12-27 | Merge pull request #44718 from hoontee/fix-44713 | Rémi Verschelde | |
Properly handle empty CSGShapes | |||
2020-12-27 | Properly handle empty CSGShapes | hoontee | |
2020-12-26 | Update Rect intersection documentation, and rename method on Mono | Nathan Franke | |
2020-12-26 | Merge pull request #44682 from madmiraal/fix-etc-quality | Rémi Verschelde | |
Fix ETC quality setting | |||
2020-12-26 | Fix ETC quality setting | Marcel Admiraal | |
2020-12-25 | Ensure flags are applied to CVTT options | Marcel Admiraal | |
2020-12-23 | Merge pull request #44605 from madmiraal/rename-control-margin | Rémi Verschelde | |
Rename Control margin to offset | |||
2020-12-23 | Update FBX because of changes in the core api. | K. S. Ernest (iFire) Lee | |
2020-12-23 | Merge pull request #44499 from RevoluPowered/fbx_plugin_port_4.0 | Rémi Verschelde | |
[fbx] Port FBX module from 3.2 branch | |||
2020-12-23 | Fix mistake in GLTFMesh.mesh property | Lyuma | |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal | |
2020-12-22 | Add exporting glTF2. | K. S. Ernest (iFire) Lee | |
* Support KHR_texture_transform. * Support exporting glTF2 * Support exporting instanced scenes * Extract into a gltf state and gltf document * Add a tools menu for exporting gltf2 | |||
2020-12-23 | Port FBX module from commit 68013d23932688e57b489600f4517dd280edc464 | Gordon MacPherson | |
Ports FBX module from 3.2 branch to 4.0 This is the only time the plugin will be updated from 3.2 and marks the final time we do this, from now on we will backport FBX to 3.2 with fixes. Changelog: - fixed crash importing files with buggy format (because of bad newlines in ASCII data, this is yet to be fixed fully) - fixed const correctness with C++/C version change - rewrote material handling to be simpler and better - ports from 3.2 to 4.0 the fbx importer | |||
2020-12-23 | Merge pull request #44487 from bruvzg/ctl_fixes_2 | Rémi Verschelde | |
[CTL] Fix RTL scrolling and tabs selection. | |||
2020-12-22 | remove assimp pending fbx upgrade | Gordon MacPherson | |
2020-12-21 | Rename unselect to deselect | Marcel Admiraal | |
2020-12-21 | Rename XRPositionalTracker methods | Marcel Admiraal | |
Renames: - set_type() -> set_tracker_type() - set_name() -> set_tracker_name() - get_tracks_orientation() - `is_tracking_orientation() - get_tracks_position() -> `is_tracking_position() - get_hand() -> get_tracker_hand() - set_hand() -> set_tracker_hand() | |||
2020-12-21 | Use integer text position in scroll container, TextEdit and canvas editor, ↵ | bruvzg | |
to ensure sharp text rendering. Use integer font align/advance with any font scaling, to ensure sharp text rendering. | |||
2020-12-21 | Merge pull request #44261 from madmiraal/rename-trackerhand-enums | Rémi Verschelde | |
Rename TrackerHand enums | |||
2020-12-19 | Rename Rect2 and Rect2i clip() to intersection() | Marcel Admiraal | |
2020-12-19 | Fixes #42149 and fixes indentation errors to pass clang-format | Eyad | |
2020-12-19 | Merge pull request #43898 from madmiraal/fix-43852 | Rémi Verschelde | |
Remove any constraints connected to a Bullet body when removing it | |||
2020-12-18 | Merge pull request #44493 from Chaosus/vs_fix_init | Rémi Verschelde | |
Fix broken members panel in visual script editor | |||
2020-12-18 | Fix broken members panel in visual script editor | Yuri Roubinsky | |
2020-12-18 | SCons: Add explicit dependencies on thirdparty code in cloned env | Rémi Verschelde | |
Since we clone the environments to build thirdparty code, we don't get an explicit dependency on the build objects produced by that environment. So when we update thirdparty code, Godot code using it is not necessarily rebuilt (I think it is for changed headers, but not for changed .c/.cpp files), which can lead to an invalid compilation output (linking old Godot .o files with a newer, potentially ABI breaking version of thirdparty code). This was only seen as really problematic with bullet updates (leading to crashes when rebuilding Godot after a bullet update without cleaning .o files), but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate. | |||
2020-12-17 | Merge pull request #44105 from neikeq/mono-wasm-m2n-hook | Rémi Verschelde | |
Mono: Make Godot provide its own WASM m2n trampolines | |||
2020-12-17 | Merge pull request #44374 from neikeq/mono-wasm-extra-framework-asms | Rémi Verschelde | |
Mono: Add extra WASM framework assemblies on game export |