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2014-05-02Fixes to constants in scopeJuan Linietsky
2014-05-01-Fixes to OpenSSL compilation (more)Juan Linietsky
-Fix bug in GDScript, now static functions can call static functions.
2014-04-05-HttpClient: ’Content-Length’ is added to httprequest if not provided in ↵Juan Linietsky
the headers and a body exists -expressions in GDScript can take multiple lines if inside parenthesis (python-like) -Added \ to force linebreaks to GDscript (python-like) -added exclude objects from raycast -fixed crashes
2014-04-05-Support for changing fontsJuan Linietsky
-Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
2014-03-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: modules/multiscript/register_types.cpp platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13-fix bug in cache for atlas import/exportJuan Linietsky
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
2014-03-12Merge pull request #168 from mogemimi/fix/empty-bodyreduz
Fix if statement with empty body.
2014-03-11fix gdscript path parse errorsanikoyes
2014-03-05Fix if statement with empty body.mogemimi
2014-02-25-scripts are converted to bytecode on exportJuan Linietsky
-fix bug in doc where touchscreen events were not documented
2014-02-24-moved script to modulesJuan Linietsky
2014-02-19wtfJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky