Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-30 | Merge pull request #67909 from Calinou/doc-enetpacketpeer | Max Hilbrunner | |
Document the ENetPacketPeer class | |||
2022-10-29 | Merge pull request #67980 from DeeJayLSP/webpcase | Max Hilbrunner | |
Change all WEBP strings and comments to WebP | |||
2022-10-28 | Merge pull request #67849 from kdada/fix-built-in-script-crash | Clay John | |
Fix built-in script path of GDScript to prevent crash | |||
2022-10-28 | Change all WEBP strings and comments to WebP | DeeJayLSP | |
2022-10-27 | Merge pull request #67946 from BastiaanOlij/openxr_default_aimpose | Clay John | |
Change default OpenXR pose to aim pose | |||
2022-10-27 | [MP] Let MultiplayerAPI handle packet relaying and peer signaling. | Fabio Alessandrelli | |
MultiplayerPeer changes: - Adds is_server_relay_supported virtual method Informs the upper MultiplayerAPI layer if it can signal peers connected to the server to other clients, and perform packet relaying among them. - Adds get_packet_channel and get_packet_mode virtual methods Allows the MultiplayerAPI to retrieve the channel and transfer modes to use when relaying the last received packet. SceneMultiplayerPeer changes: - Implement peer signaling and packet relaying when the MultiplayerPeer advertise they are supported. ENet, WebRTC, WebSocket changes: - Removed custom code for relaying from WebSocket and ENet, and let it be handled by the upper layer. - Update WebRTC to split create_client, create_server, and create_mesh, with the latter behaving like the old initialize with "server_compatibility = false", and the first two supporting the upper layer relaying protocol. | |||
2022-10-28 | Change default OpenXR pose to aim pose | Bastiaan Olij | |
2022-10-26 | Document the ENetPacketPeer class | Hugo Locurcio | |
2022-10-25 | Merge pull request #67843 from Calinou/doc-csgshape3d | Max Hilbrunner | |
Document `collision_priority` in the CSGShape3D class | |||
2022-10-25 | Merge pull request #67858 from TechnoPorg/fix-upnp-docs | Max Hilbrunner | |
Fix Thread usage in UPNP docs. | |||
2022-10-24 | Fix Thread usage in UPNP docs. | TechnoPorg | |
The threading API has changed between Godot 3 and Godot 4. See https://github.com/godotengine/godot-proposals/issues/4691. | |||
2022-10-25 | Fix built-in script path of GDScript | Wei Guo | |
2022-10-24 | Merge pull request #67541 from RandomShaper/refactor_subgroup_ads | Clay John | |
Let the RD driver itself expose subgroup caps | |||
2022-10-24 | Document `collision_priority` in the CSGShape3D class | Hugo Locurcio | |
2022-10-23 | Merge pull request #65334 from dsnopek/opengl-multiview | Clay John | |
[opengl] Add multiview to the opengl3 driver | |||
2022-10-23 | Fix MultiplayerSynchronizer::update_outbound_sync_time when ↵ | Wei Guo | |
replication_interval is not 0 | |||
2022-10-22 | Use `.generated` suffix for generated C# code | Raul Santos | |
Use the `.generated` suffix instead of `_Generated` so .NET marks C# file generated by Godot source generators as generated code. | |||
2022-10-21 | Add multiview to the opengl3 driver | David Snopek | |
2022-10-21 | Merge pull request #67656 from MewPurPur/instance🧹 | Max Hilbrunner | |
Fix minor mistakes throughout the documentation | |||
2022-10-21 | Fix small mistakes throughout much of the documentation | VolTer | |
2022-10-20 | Let the RD driver itself expose subgroup caps | Pedro J. Estébanez | |
2022-10-19 | Merge pull request #67100 from Mickeon/doc-peeves | Max Hilbrunner | |
Tweak `@GDScript` documentation overall | |||
2022-10-19 | Merge pull request #67527 from BastiaanOlij/fix_tracker_names | Max Hilbrunner | |
Fix two typos in tracker names and a bug in OpenXR haptic feedback | |||
2022-10-18 | Tweak `@GDScript` documentation overall | Micky | |
- Made use of [param] more frequently, - Link to other classes' documentation more often, improve the examples. - Made the writing style closer to how the rest of the documentation is formatted. - Ensure these are called "functions", not "methods". - Add [b]Warning:[/b] where more appropriate than [b]Note:[/b] Most notably, removed " It must be a static string, so format strings can't be used.", as this behavior is actually a bug. | |||
2022-10-19 | Merge pull request #67529 from BastiaanOlij/filter_out_htc_paths | Bastiaan Olij | |
Filter out HTC OpenXR paths based on extension | |||
2022-10-19 | Filter out HTC OpenXR paths based on extension | Bastiaan Olij | |
2022-10-18 | Fix missing itos for OpenXR logging | Bastiaan Olij | |
2022-10-17 | Merge pull request #67532 from Faless/ws/4.x_fix_poll | Rémi Verschelde | |
[WebSocket] Fix client failing to connect to direct IP. | |||
2022-10-17 | Merge pull request #67179 from BastiaanOlij/openxr_add_refresh_rate_extension | Rémi Verschelde | |
Adding support for the OpenXR Display Refresh Rate extension | |||
2022-10-17 | Merge pull request #67521 from nikitalita/speed_up_texture_pos | Rémi Verschelde | |
Speed up `find_texture_pos_for_glyph()` | |||
2022-10-17 | Merge pull request #67514 from timothyqiu/defer | Rémi Verschelde | |
Fix memory leak when `_ensure_cache_for_size()` fails | |||
2022-10-17 | Merge pull request #67469 from anvilfolk/resource-load-clarification | Rémi Verschelde | |
Clarified reason why a resource cannot be preload()'ed | |||
2022-10-17 | Merge pull request #67485 from kdada/kdada/master | Rémi Verschelde | |
Fix peer visiblity in SceneReplicationInterface._update_sync_visibility | |||
2022-10-17 | Merge pull request #67428 from aaronfranke/gltf-additional-data | Rémi Verschelde | |
Add a way to store additional data in GLTFState and GLTFNode | |||
2022-10-17 | [WebSocket] Fix client failing to connect to direct IP. | Fabio Alessandrelli | |
The bug was caused by not checking the TCP CONNECTING state appropriately during the client handshake, and not checking the TCP CONNECTED state during connection (which is unlikely, but might still happen). | |||
2022-10-17 | Fix two typos in tracker names and a bug in OpenXR haptic feedback | Bastiaan Olij | |
2022-10-16 | Speed up `find_texture_pos_for_glyph()` | nikitalita | |
2022-10-17 | Fix memory leak when `_ensure_cache_for_size()` fails | Haoyu Qiu | |
2022-10-17 | Merge pull request #67440 from raulsntos/dotnet/bindings-conflicts | Ignacio Roldán Etcheverry | |
Guard against more potential conflicts in C# bindings generator | |||
2022-10-16 | Clarified reason why a resource cannot be loaded. | João Martins | |
2022-10-16 | Fix MultiplayerSynchronizer peer visibility | Wei Guo | |
2022-10-16 | Add a `Plane(Vector3, Vector3)` constructor for C# | Yuri Rubinsky | |
2022-10-15 | Add a way to store additional data in GLTFState and GLTFNode | Aaron Franke | |
2022-10-15 | Merge pull request #63332 from KoBeWi/static_images_aka_photos | Rémi Verschelde | |
Make some Image methods static | |||
2022-10-15 | Merge pull request #65281 from MisterMX/zip-module | Rémi Verschelde | |
Expose minizip API to allow creating zips using scripts | |||
2022-10-15 | Guard against more potential conflicts in C# bindings generator | Raul Santos | |
2022-10-14 | Expose minizip API to allow creating zips using scripts | Marcelo Fernandez | |
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com> Co-authored-by: James Westman <flyingpimonster@gmail.commail> Co-authored-by: MisterMX <mbxd12@web.de> Signed-off-by: MisterMX <mbxd12@web.de> | |||
2022-10-14 | Add STATIC_CALLED_ON_INSTANCE warning to highlight | clayjohn | |
when static functions are called directly from objects | |||
2022-10-14 | Make some Image methods static | kobewi | |
2022-10-14 | Merge pull request #67361 from clayjohn/GDScript-unused-return-warning | Rémi Verschelde | |
Implement RETURN_VALUE_DISCARDED warning in GDscript |