Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-09-12 | optimized color conversion for svg generation | toger5 | |
2017-09-12 | Improved VS node coloring | Daniel J. Ramirez | |
2017-09-12 | Improved theme generation, and other fixes | Daniel J. Ramirez | |
2017-09-12 | Changed/Added descriptions in @GDScript. Added examples. Fixed return types ↵ | William Taylor | |
of two … (#11146) Doc: Improved descriptions in GDScript docs Added examples and fixed return types of two methods. | |||
2017-09-12 | Merge pull request #11028 from mrawlingst/color-RGBA32 | Rémi Verschelde | |
Change Color.to_32() to Color.to_rgba32() and lowercase other functions | |||
2017-09-12 | Many fixes to visual script, changed virtuals override for a proper selector. | Juan Linietsky | |
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | |
Fix unused variable warnings | |||
2017-09-12 | Merge pull request #11026 from hpvb/fix-assign-in-if | Rémi Verschelde | |
Remove assignment and declarations in if statements | |||
2017-09-12 | Merge pull request #11057 from hpvb/fix-various-warnings | Rémi Verschelde | |
Fix various assorted warnings | |||
2017-09-11 | Implement String len() | Poommetee Ketson | |
2017-09-10 | Fixed attempt to delete NULL pointer error | bncastle | |
Fixed: Error cause by attemptng to delete a NULL pointer. unregister_gdnative_types() now checks discoverer to see if it is NULL before deleting. After selecting a godot project to edit (in Win10), the discoverer_callback() wasn't called thus discoverer was NULL. | |||
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-08 | Remove assignment and declarations in if statements | Hein-Pieter van Braam | |
After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means. | |||
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam | |
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | |||
2017-09-07 | Change Color.to_32() to to_rgba32() and format as RGBA | mrawlingst | |
2017-09-06 | Mono vorbis support fixed, closes #10787 | Juan Linietsky | |
2017-09-06 | Merge pull request #10976 from saltares/issue-907 | Rémi Verschelde | |
Fixes setting visibility on GridMap, issue #907 | |||
2017-09-05 | Setting visibility on GridMap now works. Closes #907. | David Saltares | |
Basically, `GridMap` wasn't reacting to the `NOTIFICATION_VISIBILITY_CHANGED` event. This reacts to such events and walks over the set of `Octants` and all of their `MultiMeshInstances` to set their visibility on the `VisualServer`. | |||
2017-09-05 | Provide NativeScript properties in definition order | Ruslan Mustakov | |
2017-09-04 | Fix ETC2 import for luminance/lumalpha textures, fixes #10421 | Juan Linietsky | |
2017-09-04 | Merge pull request #10921 from karroffel/gdnative-MERGE-EVERYTHING | Rémi Verschelde | |
[GDNative] merge of NativeScript and GDNative, new GDNative singletons | |||
2017-09-04 | Merge pull request #10939 from neikeq/fix-overridden-external-editors | Rémi Verschelde | |
Fixes language overridden external editors | |||
2017-09-04 | Merge pull request #10937 from djrm/pr_fix_typo | Rémi Verschelde | |
Fix. resizeable -> resizable. | |||
2017-09-03 | Fixes language overridden external editors | Ignacio Etcheverry | |
2017-09-03 | Fix. resizeable -> resizable. | Daniel J. Ramirez | |
(not actually a typo, but the rest of the API uses resizable) | |||
2017-09-03 | -Added an optimization so physics shapes are configured later, speeds up ↵ | Juan Linietsky | |
grid map loading and editing | |||
2017-09-03 | [GDNative] added singleton GDNativeLibraries | Karroffel | |
A GDNativeLibrary now has a field "gdnative_singleton" which can be used to let the `godot_gdnative_singleton` procedure be executed on Godot's startup. In future this can be used to register new scripting languages or resource importer types. | |||
2017-09-03 | merged gdnative and nativescript module | Karroffel | |
2017-09-02 | Fix typos 'a' and 'an' | Poommetee Ketson | |
2017-09-02 | Fix missing pragma push | Hein-Pieter van Braam | |
I forgot to pragma push the ignored warning in #10877 this adds the missing ones. | |||
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | |
Fix signed and unsigned comparisons | |||
2017-09-01 | Merge pull request #10854 from MednauN/ogg-fix | Rémi Verschelde | |
Fix crash when destroying AudioStreamPlaybackOGGVorbis | |||
2017-09-01 | Merge pull request #10865 from neikeq/woah | Rémi Verschelde | |
etc: Append -std=gnu++11 to CCFLAGS instead of CXXFLAGS [ci skip] | |||
2017-09-01 | etc: Append -std=gnu++11 to CCFLAGS instead of CXXFLAGS | Ignacio Etcheverry | |
This way it can override the -std flags passed to scons. | |||
2017-09-01 | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | |
#9935, closes #10135 | |||
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-09-01 | Fix crash when destroying AudioStreamPlaybackOGGVorbis | Evgeny Zuev | |
2017-09-01 | Merge pull request #10853 from leezh/pcre_html5_fix | Rémi Verschelde | |
Disabled PCRE-JIT in HTML5. Fixes #10834 [ci skip] | |||
2017-09-01 | Disabled PCRE-JIT in HTML5. Fixes #10834 | Zher Huei Lee | |
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam | |
The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-31 | Correct GDnative's godot_string_find_last method name | Emmanuel Leblond | |
2017-08-31 | Merge pull request #10422 from endragor/gdnative-android | Rémi Verschelde | |
Make GDNative work on Android | |||
2017-08-31 | Merge pull request #10148 from leezh/pcre2 | Rémi Verschelde | |
Replacement of internal RegEx with PCRE2 | |||
2017-08-31 | Merge pull request #10382 from toger5/dark_icons | Rémi Verschelde | |
Light Theme | |||
2017-08-30 | Implement color conversion for dark SVG icons | toger5 | |
2017-08-30 | Make GDNative work on Android | Ruslan Mustakov | |
The changes include work done to ensure that GDNative apps and Nim integration specifically can run on Android. The changes have been tested on our WIP game, which uses godot-nim and depends on several third-party .so libs, and Platformer demo to ensure nothing got broken. - .so libraries are exported to lib/ folder in .apk, instead of assets/, because that's where Android expects them to be and it resolves the library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching the current device. So we establish the convention that Android .so files in the project must be located in the folder corresponding to the ABI they were compiled for. - Godot callbacks (event handlers) are now called from the same thread from which Main::iteration is called. It is also what Godot now considers to be the main thread, because Main::setup is also called from there. This makes threading on Android more consistent with other platforms, making the code that depends on Thread::get_main_id more portable (GDNative has such code). - Sizes of GDNative API types have been fixed to work on 32-bit platforms. | |||
2017-08-30 | Remove 10778 related methods from GDNative | Hein-Pieter van Braam | |
After #10778 master didn't build any longer with GDNative. This removes the methods removed in that PR from the GDNative bindings for Basis also. | |||
2017-08-30 | Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal | Rémi Verschelde | |
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed' | |||
2017-08-30 | Merge pull request #10776 from hpvb/fix-10758 | Rémi Verschelde | |
Disable -ffast-math for etc2comp |