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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-06-06
Fixed color for node headers in visual scripts
Yuri Roubinsky
2021-06-05
Merge pull request #45364 from madmiraal/rename-quat
Rémi Verschelde
2021-06-05
Merge pull request #49319 from madmiraal/add-missing-mono-overrides
Rémi Verschelde
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
Add missing override keyword to CSharpLanguage::is_control_flow_keyword()
Marcel Admiraal
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Merge pull request #49297 from aaronfranke/anim-type-tr3d
Rémi Verschelde
2021-06-04
Rename GODOT_VARIANT_TYPE_TRANSFORM to GODOT_VARIANT_TYPE_TRANSFORM3D
Bastiaan Olij
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
Disable 3D-only modules when 3D is disabled
Aaron Franke
2021-06-03
Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
Allow clamping vectors and colors
Aaron Franke
2021-06-03
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-06-03
Update documentation for Transform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in GDNative
Aaron Franke
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-06-01
Remove server platform
Fabio Alessandrelli
2021-06-01
Merge pull request #49067 from JFonS/fix_gcc_warnings
Rémi Verschelde
2021-05-31
Merge pull request #49132 from Calinou/editor-syntax-themes-rename-default
Rémi Verschelde
2021-05-31
Rename the bundled text editor themes for consistency with themes
Hugo Locurcio
2021-05-31
Merge pull request #49194 from madmiraal/fix-43544
Rémi Verschelde
2021-05-31
Merge pull request #49191 from pfertyk/issue-46020-pluginscript-instance-has-...
Rémi Verschelde
2021-05-31
Implement shader caching
reduz
2021-05-31
Merge pull request #48915 from lyuma/gltf_mesh_nodes_bones
Rémi Verschelde
2021-05-30
Check for _language in PluginScript.instance_has
Paweł Fertyk
2021-05-29
Fix UV mapping on CSGSphere
Marcel Admiraal
2021-05-29
Increase String::num default decimal precision
Heikki Simojoki
2021-05-29
Merge pull request #48964 from DavidCambre/VisualScript_Missing_SequencePort_...
Yuri Roubinsky
2021-05-27
gltf: Fix mesh nodes which are also bones.
Lyuma
2021-05-26
Merge pull request #49114 from vnen/gdscript-fix-self-function-type-check
Rémi Verschelde
2021-05-26
Merge pull request #49112 from vnen/gdscript-assign-type-check
Rémi Verschelde
2021-05-26
GDScript: Fix function signature check for self calls
George Marques
2021-05-26
GDScript: Use analyzer data to decide assignment conversion
George Marques
2021-05-25
Fix some warnings raised by GCC-11.1
jfons
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-24
Merge pull request #49037 from vnen/fix-callable-freed-crash
Rémi Verschelde
2021-05-24
Make Callable not crash on call when the object has been freed
George Marques
2021-05-24
Merge pull request #48644 from Calinou/editor-increase-icon-saturation
Rémi Verschelde
2021-05-24
GDScript: Fix error handler for tests
George Marques
2021-05-24
Merge pull request #46866 from bruvzg/symlinks_and_macos_gdn_framework_export_4
Rémi Verschelde
2021-05-24
Add GDNative Framework loading and export support.
bruvzg
2021-05-22
Merge pull request #48916 from mortarroad/master-convex-hull-ported
Rémi Verschelde
2021-05-22
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-05-22
Update with experimental mesh optimizer.
K. S. Ernest (iFire) Lee
2021-05-22
The built in function math/seed was missing the sequenceport.
David Cambré
2021-05-21
Rename Vector2 Perpendicular to Orthogonal in C#
Aaron Franke
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