summaryrefslogtreecommitdiff
path: root/modules
AgeCommit message (Expand)Author
2021-06-06Fixed color for node headers in visual scriptsYuri Roubinsky
2021-06-05Merge pull request #45364 from madmiraal/rename-quatRémi Verschelde
2021-06-05Merge pull request #49319 from madmiraal/add-missing-mono-overridesRémi Verschelde
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-04Add missing override keyword to CSharpLanguage::is_control_flow_keyword()Marcel Admiraal
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-04Merge pull request #49297 from aaronfranke/anim-type-tr3dRémi Verschelde
2021-06-04Rename GODOT_VARIANT_TYPE_TRANSFORM to GODOT_VARIANT_TYPE_TRANSFORM3DBastiaan Olij
2021-06-03Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3DAaron Franke
2021-06-03Disable 3D-only modules when 3D is disabledAaron Franke
2021-06-03Merge pull request #38430 from aaronfranke/transform3dRémi Verschelde
2021-06-03Allow clamping vectors and colorsAaron Franke
2021-06-03Rename Vector2 clamped to limit_length and add limit_length to Vector3Aaron Franke
2021-06-03Rename `String.is_abs_path()` to `String.is_absolute_path()`Hugo Locurcio
2021-06-03Update documentation for Transform3DAaron Franke
2021-06-03Rename Transform to Transform3D in GDNativeAaron Franke
2021-06-03Rename files and the exposed name for Transform3DAaron Franke
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-06-01[Net] Refactor RPCs, remove RSETsFabio Alessandrelli
2021-06-01Remove server platformFabio Alessandrelli
2021-06-01Merge pull request #49067 from JFonS/fix_gcc_warningsRémi Verschelde
2021-05-31Merge pull request #49132 from Calinou/editor-syntax-themes-rename-defaultRémi Verschelde
2021-05-31Rename the bundled text editor themes for consistency with themesHugo Locurcio
2021-05-31Merge pull request #49194 from madmiraal/fix-43544Rémi Verschelde
2021-05-31Merge pull request #49191 from pfertyk/issue-46020-pluginscript-instance-has-...Rémi Verschelde
2021-05-31Implement shader cachingreduz
2021-05-31Merge pull request #48915 from lyuma/gltf_mesh_nodes_bonesRémi Verschelde
2021-05-30Check for _language in PluginScript.instance_hasPaweł Fertyk
2021-05-29Fix UV mapping on CSGSphereMarcel Admiraal
2021-05-29Increase String::num default decimal precisionHeikki Simojoki
2021-05-29Merge pull request #48964 from DavidCambre/VisualScript_Missing_SequencePort_...Yuri Roubinsky
2021-05-27gltf: Fix mesh nodes which are also bones.Lyuma
2021-05-26Merge pull request #49114 from vnen/gdscript-fix-self-function-type-checkRémi Verschelde
2021-05-26Merge pull request #49112 from vnen/gdscript-assign-type-checkRémi Verschelde
2021-05-26GDScript: Fix function signature check for self callsGeorge Marques
2021-05-26GDScript: Use analyzer data to decide assignment conversionGeorge Marques
2021-05-25Fix some warnings raised by GCC-11.1jfons
2021-05-25Rename File::get_len() get_length()Marcel Admiraal
2021-05-24Merge pull request #49037 from vnen/fix-callable-freed-crashRémi Verschelde
2021-05-24Make Callable not crash on call when the object has been freedGeorge Marques
2021-05-24Merge pull request #48644 from Calinou/editor-increase-icon-saturationRémi Verschelde
2021-05-24GDScript: Fix error handler for testsGeorge Marques
2021-05-24Merge pull request #46866 from bruvzg/symlinks_and_macos_gdn_framework_export_4Rémi Verschelde
2021-05-24Add GDNative Framework loading and export support.bruvzg
2021-05-22Merge pull request #48916 from mortarroad/master-convex-hull-portedRémi Verschelde
2021-05-22Replace QuickHull with Bullet's convex hull computer.Morris Tabor
2021-05-22Update with experimental mesh optimizer.K. S. Ernest (iFire) Lee
2021-05-22The built in function math/seed was missing the sequenceport.David Cambré
2021-05-21Rename Vector2 Perpendicular to Orthogonal in C#Aaron Franke